Three new types of armors, everyone is perfect for its own purpose.
The MKWork has great inventory bonus,
The MKFight has great resistance,
The MKX has a giant equipment grid,
The Solar Fusion Reactor provides 4MW of portable power.
Crafting:
MKWork = 100 effectivity-module-3, 400 processing-unit, 1000 electric-engine-unit, 400 steel-chest, 80 assembling-machine-3
MKFight = 2K iron-plate, 1K steel-plate, 800 advanced-circuit, 200 elecrtic-engine-unit, 200 uranium-235, 200 laser-turret
MKX = 6 nuclear-reactor, 4K processing-unit, 6K steel-plate, 600 electric-engine-unit, 400 low-density-structure
Solar Fusion Reactor = 400 processing-unit, 100 low-density-structure, 40 uranium-fuel-cell, 200 steel-plate, 200 battery
What I think is interesting about this mod and all the other "Specialized" mods I've created is that I don't give you a new technology tree with tons of new features one better than the other so, when you unlock the last one, you'll use only that one. Instead I want to give you different new features for different purpose and with different capability so you will need to choose which one is the best for you in that precise scenario.