Space Extension Mod (SpaceX)


Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.

2 months ago
0.13.7 - 1.1
90.5K

i Crafting Combinator Compatibility

1 year, 8 months ago

I love this mod, as vanilla's lack of getting me off of the planet is very disappointing. That being said, I have a problem. I use Crafting Combinator (https://mods.factorio.com/mod/crafting_combinator) to make my life MUCH easier. (For example, here (https://factoriobin.com/post/C3S7a-XA) is my take on the standard logistics mall component. You just have to tell the two constant combinators at the bottom how many you want to make of an item and it does the rest.)

I tweaked that blueprint just a little to use the SpaceX Combinator to set the recipe, but it hangs every time it gets to the 'S' signal, as my system expects that all incoming signals will be for items. Could you please add an option to the SpaceX Combinator to toggle between outputting 'S' and item signals? That would be VERY much appreciated.

1 year, 1 month ago

Not sure if this is still relevant - however, I had some nasty bugs with SpaceX. Since LordKTor sadly didn't seem to be active here anymore, I decided to fix them myself and released a forked version of it.
I included your feature requests as well as others in there!

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