Space Extension Mod (SpaceX)


Greatly extend the end game requiring multiple launches and massively increased science. Requires 40+ launches, and of a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely. Updated graphics courtesy of Steinerrr. Russian translation courtesy of Zerggurat.

a month ago
0.13.7 - 1.1
87.9K

g 0.17 ETA?

5 years ago

Any estimated time for this to be compatible with 0.17?

5 years ago

If I wasn't away from home with a 32 bit laptop you would have it already. As it is you are going to hff ave to wait a little longer.

5 years ago

OK, thanks for the reply :)

5 years ago

Should be relatively trivial to update yourself in the meantime. After fixing item flags and changed science pack names it works for me in 0.17.

5 years ago

Ahh but I am going to change science around too....

5 years ago

what ever you do with it mate , i'm sure its going to be awesome , till then you have a good one

5 years ago

How about now...?

5 years ago

You need to update the names of the science packs

5 years ago

I did. Is the version I uploaded not showing updated science packs?

5 years ago

You missed the ones in technology-bob.

5 years ago

Ahh Bob's. Are the Bob's techs the same name as before?

5 years ago

Ahh Bob's. Are the Bob's techs the same name as before?

5 years ago
(updated 5 years ago)

it is automation, logistics and chemical if I'm right for science-pack-1 to 3

edit: bobs old logistic-science-pack is now the advanced-logistic-science-pack.

5 years ago

Odd, I'm getting the crash due to "high-tech-science-pack" Which is now "utility-science-pack"

5 years ago
(updated 5 years ago)

Using bobs? I did a replace all on the science packs for non bobs for the 3 changed name science packs

5 years ago

Bob's should work as of 0.4.1 available now

5 years ago

thanks for the update, I like the change to vanilla standard with one bottle per tech.

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