This is a Factorio 2.0 port/fork of Space Efficient Rail Signals by WristWatch/OceanPhantom. The original mod supports Factorio 1.1. This fork updates it to work with Factorio 2.0's new rail types and collision mask API.
Changes the collision masks for all Rail Signals and Chain Signals to be independent of Rails. This allows freer placement for builds with low spacing, or converting between LHD and RHD when not otherwise possible.
Features
- Place rail signals (almost) anywhere — even on the tightest intersections
- Works automatically with any modded signals and chain signals
- Factorio 2.0 compatible — covers all 2.0 rail types (curved-rail-a/b, half-diagonal-rail, elevated-, legacy-)
Compatibility
Optional soft dependencies: Rail Signal Planner, cargo-ships, KNF_Realistic_Electric_Trains_fix.
Note: May not play well with other mods that heavily modify entity collision masks in data-final-fixes.
Disclaimer
The mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod.