Space Efficient Rail Signals you can place (almost) anywhere


Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod

Tweaks
1 year, 7 months ago
1.1
774
Trains
Owner:
Wristwatch
Source:
https://github.com/Ocean-Phantom/Spac...
Homepage:
https://github.com/Ocean-Phantom/Spac...
License:
MIT
Created:
1 year, 9 months ago
Latest Version:
1.0.4 (1 year, 7 months ago)
Factorio version:
1.1
Downloaded by:
774 users

Space Efficient Rail Signals

This mod changes the Collision Masks for all Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible.

The mod should automatically detect any modded signals and signals in disguise and change their collision masks as well. Should also respect any tile transitions. Due to it building new collision masks for the signals, the mod may not play nice if used with lots of mods that also change collision masks.

The Rail Signal Planner mod may be useful for automatic signal placement.

If you find any bugs or mod compatibility issues, please report them.

Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod.