Replica Soviet Tesla Coils from Command and Conquer Red Alert 2. Portet from Factorio 1.1 to 2.0
Mods introducing new content into the game.
Version: 2.0.7 Changes: - code for low res Textures/Animations removed - code for high res Textures/Animations optimized - low res Textures/Animations removed
Version: 2.0.6 Changes: - Changed energy consumption from 800kJ to 1mJ
Version: 2.0.5 Changes: - Changed Damage from 12 to 18 to better scale with Biter Evolution - Changed Range from 38 to 40
Version: 2.0.4 Changes: - Added turret animation. - Added firing animation. - Added cooldown animation. - Added new beam animation (SD & HD). - Added missing HD animations.
Version: 2.0.3 Changes: - Added German translation.
Version: 2.0.2 Changes: - Added Chinese translation by Houraiji-Kyuusyou.
Version: 2.0.1 Changes: - Fixed issues in the tech tree (>Level 6 shooting speed upgrade caused damage instead of speed). - Balanced damage output.
Version: 2.0.0 Changes: - Ported to Factorio 2.0 & SpaceAge.
Version: 1.0.7 Changes: - Tweaked animations. Sorry for any inconvenience.
Version: 1.0.6 Changes: - Improved graphics. You can now change the color like stock turrets.
Version: 1.0.5 Changes: - Fixed infinite research amount (was 15, now 1024). - Added descriptions to technology bonuses. - Removed black background on icons. - Added speed research.
Version: 1.0.4 Changes: - Made balancing changes (thanks to Alucard for playtesting). - Reduced collision box/select box size. - Changed recipe: 2x accumulators are now required to craft a Tesla. - Speed is now upgraded with damage research as a secondary effect. - Increased damage slightly (was 20, now 26.2; range remains 38).
Version: 1.0.3 Changes: - Updated descriptions for the technology tree.
Version: 1.0.2 Changes: - Fixed crash caused by technology obelisks of light dependency.
Version: 1.0.1 Changes: - Improved electric beam animation. - Added research to increase beam damage.
Version: 1.0.0 Changes: - Initial release.