Replica Soviet Tesla Coils from Command and Conquer Red Alert 2. Portet from Factorio 1.1 to 2.0
Mods introducing new content into the game.
Version: 2.0.7
Changes:
- code for low res Textures/Animations removed
- code for high res Textures/Animations optimized
- low res Textures/Animations removed
Version: 2.0.6
Changes:
- Changed energy consumption from 800kJ to 1mJ
Version: 2.0.5
Changes:
- Changed Damage from 12 to 18 to better scale with Biter Evolution
- Changed Range from 38 to 40
Version: 2.0.4
Changes:
- Added turret animation.
- Added firing animation.
- Added cooldown animation.
- Added new beam animation (SD & HD).
- Added missing HD animations.
Version: 2.0.3
Changes:
- Added German translation.
Version: 2.0.2
Changes:
- Added Chinese translation by Houraiji-Kyuusyou.
Version: 2.0.1
Changes:
- Fixed issues in the tech tree (>Level 6 shooting speed upgrade caused damage instead of speed).
- Balanced damage output.
Version: 2.0.0
Changes:
- Ported to Factorio 2.0 & SpaceAge.
Version: 1.0.7
Changes:
- Tweaked animations. Sorry for any inconvenience.
Version: 1.0.6
Changes:
- Improved graphics. You can now change the color like stock turrets.
Version: 1.0.5
Changes:
- Fixed infinite research amount (was 15, now 1024).
- Added descriptions to technology bonuses.
- Removed black background on icons.
- Added speed research.
Version: 1.0.4
Changes:
- Made balancing changes (thanks to Alucard for playtesting).
- Reduced collision box/select box size.
- Changed recipe: 2x accumulators are now required to craft a Tesla.
- Speed is now upgraded with damage research as a secondary effect.
- Increased damage slightly (was 20, now 26.2; range remains 38).
Version: 1.0.3
Changes:
- Updated descriptions for the technology tree.
Version: 1.0.2
Changes:
- Fixed crash caused by technology obelisks of light dependency.
Version: 1.0.1
Changes:
- Improved electric beam animation.
- Added research to increase beam damage.
Version: 1.0.0
Changes:
- Initial release.