SSPP Logistics Train Mod

by jagoly

A logistics train mod that aims to be as pleasant to use as possible, even when knee-deep in byproducts. SSPP stands for Source-Sink-Push-Pull.

Content
3 months ago
2.0
739
Logistics Trains

g Copy pasting is not reliable

4 months ago
(updated 4 months ago)

Hi,

This one is a bit hard to reproduce and to diagnose, but I find that copying and pasting station blueprints does not always work. It manifests as a "ghosted" station, even though it has items to provide (I'm not sure if it happens on receivers).

Saved game is here:

https://drive.google.com/file/d/1LPpbB2K0GUyPw1BmL0eXYdRYhtcyVQB6/view?usp=sharing

Screenshot showing what the "general I/O" sees, and what the station thinks about it:

https://drive.google.com/file/d/1iYHSLFxBi9hOSl43JBTGMOFoSgpm5gA1/view?usp=sharing

The game has been sitting there in this state for about 30 minutes (which is not really relevant, but I thought I'd mention it, just in case). The adjacent copies of the same blueprint were pasted and built just before, as a "batch" of six, but they do not show the effect; they're working fine.

4 months ago
(updated 4 months ago)

Hmmm. SSPP isn't considering this a fully built station, the automatic name is a ghost icon. The reason that it's not showing the surplus at all is because it thinks one of the parts is still a ghost, so it isn't actually trying to read any signals. I'll have to go over the build logic again and see if I can figure out what's causing this.

FWIW, breaking a part, hitting undo, then replacing that part should fix any stations that are like this without affecting their settings.

4 months ago
(updated 4 months ago)

Yes, thanks. That's what I've been doing to workaround it until now.

I haven't report this one before, because it does have a simple workaround and the other issues were a bit more urgent for me. :)

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