SSPP Logistics Train Mod

by jagoly

A logistics train mod that aims to be as pleasant to use as possible, even when knee-deep in byproducts. SSPP stands for Source-Sink-Push-Pull.

Content
8 months ago
2.0
808
Logistics Trains

g Copy pasting is not reliable

10 months ago
(updated 10 months ago)

Hi,

This one is a bit hard to reproduce and to diagnose, but I find that copying and pasting station blueprints does not always work. It manifests as a "ghosted" station, even though it has items to provide (I'm not sure if it happens on receivers).

Saved game is here:

https://drive.google.com/file/d/1LPpbB2K0GUyPw1BmL0eXYdRYhtcyVQB6/view?usp=sharing

Screenshot showing what the "general I/O" sees, and what the station thinks about it:

https://drive.google.com/file/d/1iYHSLFxBi9hOSl43JBTGMOFoSgpm5gA1/view?usp=sharing

The game has been sitting there in this state for about 30 minutes (which is not really relevant, but I thought I'd mention it, just in case). The adjacent copies of the same blueprint were pasted and built just before, as a "batch" of six, but they do not show the effect; they're working fine.

10 months ago
(updated 10 months ago)

Hmmm. SSPP isn't considering this a fully built station, the automatic name is a ghost icon. The reason that it's not showing the surplus at all is because it thinks one of the parts is still a ghost, so it isn't actually trying to read any signals. I'll have to go over the build logic again and see if I can figure out what's causing this.

FWIW, breaking a part, hitting undo, then replacing that part should fix any stations that are like this without affecting their settings.

10 months ago
(updated 10 months ago)

Yes, thanks. That's what I've been doing to workaround it until now.

I haven't report this one before, because it does have a simple workaround and the other issues were a bit more urgent for me. :)

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