SSPP Logistics Train Mod

by jagoly

A logistics train mod that aims to be as pleasant to use as possible, even when knee-deep in byproducts. SSPP stands for Source-Sink-Push-Pull.

Content
3 months ago
2.0
739
Logistics Trains

g Refuel failed

4 months ago
(updated 4 months ago)

Hi,

This game has deadlocked because the empty battery stack has filled up, so it can't swap to one of the other full batteries:

https://drive.google.com/file/d/1Z5j6fHcfv6m3WMeiAfO-Cp3ZB9btm890/view?usp=sharing

It seems to me that this is a bug in the game rather than SSPP (their fuel-handling options are flawed), but can you work around it?

Edit:

Even a clunky system like "visit the refuel station after 1,000 trips" would work for me.

Edit #2:

In the meantime, I've created a system where every depot will pull all of the dead batteries from any loco that stops there. It then uses SSPP to send them back to the recharging stations.

4 months ago
(updated 4 months ago)

This is not an issue with either mod, rather it's an issue with your refuel stations. Trains in Py work the same way - fuel goes in, ash comes out. You just have to make sure your refuel stations unload spent fuel faster than they load new fuel, so that trains always leave the fuel station with empty output slots.

Although, I will say that from a QOL point of view, that other mod should probably increase the stack size of the spent batteries, or add more output slots. In Py, ash stacks to 1000 (much more than any fuel), so there's always plenty of extra room in the output slots if a train temporarily has too much fuel (for example because the player dumped in extra). Maybe mention that on the other mod's page?

4 months ago

Thanks! I will do that.

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