Smart Inserters


A modern and configurable approach at adjustable inserters to change pickup/drop position/offsets, and much more like custom inserter length, custom setting for ranges and diagonals, support for slim and big inserters... Enjoy!

Utilities
7 days ago
1.1 - 2.0
9.21K
Logistics

g [DONE] A bit confusion about the option "Chase items on the belt"

7 months ago

Hi, I really appreciate your awesome mod! However, I'm a little confused about the option "Chase items on the belt."

I've read the post at https://forums.factorio.com/viewtopic.php?p=370464#p370464, which suggests that chasing items can cause UPS issues. It seems this behavior is considered undesirable even by some developers.
I've also encountered issues similar to the post where fast inserters sometimes fail to grab items from express transport belts in the vanilla game (even with the fixes mentioned here: https://factorio.com/blog/post/fff-419).

Interestingly, the mod description includes the feature: "Stop chasing items on belts..."

Given this, why is the option "Chase items on the belt: Inserter will follow vanilla rules and chase items on belts..." recommended to be turned on? What are the potential drawbacks of NOT chasing items?

7 months ago
(updated 7 months ago)

I kept the settings on simply because some people would surely complain if they saw inserters not following items, they could think that the mod broke something and call that a bug.

In the end, this setting will be useful to a small range of people, so I won't have to go around telling people it's not a bug and enabling that setting.

I will change the recommendation to OFF but leave it to ON by default to avoid the problem.

Also, I understand that recommending something to be turned on may scare some people from changing that setting, I did non really consider this when I added that tooltip.

7 months ago

Ah, that makes sense. I was wondering if I missed anything.
I'll try turning it off and provide feedback if anything undesired happens. Thanks!

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