Train lines, automated refueling, 'dynamic' train schedules
Mods introducing new content into the game.
Trains are great, but what if they could do even more?
Receive the following error with the new update while running version 0.14.14
Error while running the on_configuration_changed: SmartTrains/control.lua:998:attempt to callfield'?'(a nil value)
Should be fixed now
Hey choumiko, is it just me or is the "go to signal #" not working (no station mapping used) edit: the Station # thing works... but not the signal #
-somehow it ignores the signal input - always approaches next schedule or "go to station #"-signal