Simple Seablock

by Aronson

Seablock based primarily around vanilla factorio techtree with minor changes

Overhaul
13 minutes ago
1.1 - 2.0
1.09K
Environment Fluids

g K2SO Mod Compatibility

6 days ago
(updated 6 days ago)

Is there any chance you could make this compatible with k2so?

It wouldnt be too difficult. Add a nill check to hidden technologies

for ____, techName in ipairs(hiddenTechs) do
local tech = data.raw.technology[techName]
if tech then
tech.hidden = true
tech.enabled = false
end
end

Add recipes for mineral water, imersite, and raw rare metals. I stole these recipes from Stranded Block mod for 1.1 and modified them for k2so. It works but it is not a proper implementation of recipes I know.

data:extend(
{
{
type = "recipe",
name = "rare-metals-extraction",
energy_required = 6,
enabled = true,
ingredients = {
{type = "fluid", name = "kr-chlorine", amount = 50},
{type = "item", name = "iron-ore", amount = 5},
{type = "item", name = "copper-ore", amount = 5}
},
results = {
{type = "item", name = "kr-rare-metal-ore", amount = 5}
},
icon = "",
icon_size = 64,
category = "chemistry",
subgroup = "fluid-recipes"
},
{
type = "recipe",
name = "mineral-water-extraction",
energy_required = 5,
enabled = true,
ingredients = {
{type = "fluid", name = "water", amount = 100},
{type = "item", name = "stone", amount = 10}
},
results = {
{type = "fluid", name = "kr-mineral-water", amount = 100}
},
icon = "",
icon_size = 64,
category = "chemistry",
subgroup = "fluid-recipes"
},
{
type = "recipe",
name = "imersite-extraction",
energy_required = 10,
enabled = true,
ingredients = {
{type = "fluid", name = "ammonia", amount = 50},
{type = "item", name = "uranium-ore", amount = 5}
},
results = {
{type = "item", name = "kr-imersite", amount = 5}
},
icon = "",
icon_size = 64,
category = "chemistry",
subgroup = "fluid-recipes"
}
}
)

Finally add just a single solar panel to the starter items to power the offshore pump

Edit: You would also need to modify something with option to hide mining drills as that breaks integration with k2so as well but that is a simple addition

5 days ago

I'll certainly consider this one. I haven't messed with Krastorio in a long time, and never tried K2SO, so I'll want to familiarize myself with it a bit before trying to tackle it. However, your info is certainly a helpful starting point.

2 days ago
(updated a day ago)

That would be cool if you did.

I found that rare metals have a k2so recipe for vulc so my janky one is unnecessary. Still need mineral water and immersite. Would probably be most balanced to setup immersite to be from fulgora scrap. Edit: the rare metals recipe is needed as I forgot you needed rare metals to make blue circuits

If you do want to integrate these mods in as a possibility and allow for higher science costs there will be a fair few techs that need to change especially for 248k redux as you need to make ceramics from 248k to make more chemical plants.

I will keep an eye out for any other integration issues especially for k2so as I play.

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