Yes fair enough, this was a miss with yesterday's science multiplier change. As mentioned on the other thread, some early-game friction is by design and I'm trying to minimize the number of things I'm changing from the base game. However, in this case I'm open to moving the chemical plant earlier in the tree since it's relatively far down and removing the cost multiplier from oil processing and all of its dependencies seems a little heavy-handed. Also I'll admit the positioning of the chemical plant feels a little bit awkward currently. It wasn't bad enough to warrant moving on its own, but given this is the second report surrounding 100x science in as many days, it's clearly a more popular way to play than I had realized, so I'm more receptive to supporting it.
The chemical plant takes steel so it's going to have to be added to a post-steel-processing tech (which will then have the science cost multiplier removed). The 2 most likely candidates are either Advanced material processing or Automation 2, I'll give some thought to which one is a better pick.