0.17 update is coming either within 2 weeks or after 2 months - sorry about that.
Small mod which adds another type of module, a god module, which combines all vanilla modules together and then some.
There are alot of mods which add (real powerful) modules, but they also add more then just the modules and I did not like it, so I decided to make a mod like that my own.
- Tier 1: Productivity +25%, Consumption -50%, Speed +33%, Pollution -33%
- Tier 2: Productivity +50%, Consumption -65%, Speed +66%, Pollution -66%
- Tier 3: Productivity +100%, Consumption -100%, Speed +100%, Pollution -100%
- Tier 4 (optional): Go In-Game and check it yourself, it is just way too powerful IMO, thus I do not list it here.
Disclamer: Although it says 100% on Consumption and Pollution, 80% is the real limit here.
Possible In-Game Options
+ Enable/Disable the productivity effect in beacons.
+ Enable/Disable the productivity effect on all items, not just intermediate products.
+ Enable/Disable the God Module 4.
If you have any issue, positive or negative feedback or just a plain old bug, contact me on the forum (same username) or open up a new topic here on the mod portal under "Discussion" - Be aware that the latter can take a while for me to respond.
Feel free to include the mod in any modpack or to take it as a base for your own mod. The icons are only a recolor of the productivity icons anyway :P Just dont post an exact copy of mine and we gucci.
Change Log:
+ 0.6.1
-- Small adjustments to categories
+ 0.6.0
-- Added Bobsmodule compatibility (Other Mods - including recipe updates depending on those mods - may come in the future)
+ 0.5.0 - 0.2.0
-- Complete Rewrite
-- Changed recipe (and costs) - FYI: It got real pricey
-- Adjusted Tech-Tree and also tweaked cost
-- Added an optional fourth tier
-- "Fixed" Productivity Effect (It is now optional to have beacons tramit the effect and also another option for allowing the effect to work on all items
-- And probably more I dont remember
+ 0.1.0
-- Initial Release