Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.94
Changes:
- Fixed a bug where the damage bonus was not taken into account when studying ShockTurret's speed and damage
Version: 0.1.93
Changes:
- In the mod settings you can now set the damage of the shock turret yourself.
- Fixed minor bugs in the names (did not affect the mod's operation).
Version: 0.1.92
Changes:
- Added Russian translation
- Slightly reduced production cost
- The price of upgrading to a laser turret has been slightly reduced to make it more profitable to upgrade. In the original mod, the cost of upgrading to a laser turret was high - it was cheaper to immediately make a laser turret rather than upgrade a shock turret.
- In the mod settings you can now set the range of the shock turret yourself.
Version: 0.1.91
Changes:
- Porting the mod to Factorio 2.0
- Increase the damage radius to 30 (there were 20)
- Increased damage to 13 (there were 8)
Version: 0.1.8
Changes:
- Compatibility issue fix
Version: 0.1.7
Changes:
- Upgradeable to Laser Turret via Fast replace and Upgrade Planners
- Increased Shock turret health to 400
Version: 0.1.6
Changes:
- Updated to Factorio 1.1
Version: 0.1.5
Changes:
- Increased Shock Turret range to 20
- Increased Shock Turret projectile acceleration
Version: 0.1.4
Changes:
- Updated to Factorio 0.18
Version: 0.1.3
Changes:
- Fixed Shock Turret upgrade modifier descriptions
Version: 0.1.2
Changes:
- Increased Shock Turret attack range
- Increased Shock Turret energy drain per attack
- Added Shock Turret to Laser Turret upgrade
Version: 0.1.1
Changes:
- Reduced gears used for crafting Shock Turrets
- Changed Damage multipliers