ShockTurret3


Adds Shock Turrets, which are early game electric turrets

Utilities
22 days ago
2.0
383
Combat

Changelog

Version: 0.1.94
  Changes:
    - Fixed a bug where the damage bonus was not taken into account when studying ShockTurret's speed and damage
Version: 0.1.93
  Changes:
    - In the mod settings you can now set the damage of the shock turret yourself.
    - Fixed minor bugs in the names (did not affect the mod's operation).
Version: 0.1.92
  Changes:
    - Added Russian translation
    - Slightly reduced production cost
    - The price of upgrading to a laser turret has been slightly reduced to make it more profitable to upgrade. In the original mod, the cost of upgrading to a laser turret was high - it was cheaper to immediately make a laser turret rather than upgrade a shock turret.
    - In the mod settings you can now set the range of the shock turret yourself.
Version: 0.1.91
  Changes:
    - Porting the mod to Factorio 2.0
    - Increase the damage radius to 30 (there were 20)
    - Increased damage to 13 (there were 8)
Version: 0.1.8
  Changes:
    - Compatibility issue fix
Version: 0.1.7
  Changes:
    - Upgradeable to Laser Turret via Fast replace and Upgrade Planners
    - Increased Shock turret health to 400
Version: 0.1.6
  Changes:
    - Updated to Factorio 1.1
Version: 0.1.5
  Changes:
    - Increased Shock Turret range to 20
    - Increased Shock Turret projectile acceleration
Version: 0.1.4
  Changes:
    - Updated to Factorio 0.18
Version: 0.1.3
  Changes:
    - Fixed Shock Turret upgrade modifier descriptions
Version: 0.1.2
  Changes:
    - Increased Shock Turret attack range
    - Increased Shock Turret energy drain per attack
    - Added Shock Turret to Laser Turret upgrade
Version: 0.1.1
  Changes:
    - Reduced gears used for crafting Shock Turrets
    - Changed Damage multipliers