Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.94 Changes: - Fixed a bug where the damage bonus was not taken into account when studying ShockTurret's speed and damage
Version: 0.1.93 Changes: - In the mod settings you can now set the damage of the shock turret yourself. - Fixed minor bugs in the names (did not affect the mod's operation).
Version: 0.1.92 Changes: - Added Russian translation - Slightly reduced production cost - The price of upgrading to a laser turret has been slightly reduced to make it more profitable to upgrade. In the original mod, the cost of upgrading to a laser turret was high - it was cheaper to immediately make a laser turret rather than upgrade a shock turret. - In the mod settings you can now set the range of the shock turret yourself.
Version: 0.1.91 Changes: - Porting the mod to Factorio 2.0 - Increase the damage radius to 30 (there were 20) - Increased damage to 13 (there were 8)
Version: 0.1.8 Changes: - Compatibility issue fix
Version: 0.1.7 Changes: - Upgradeable to Laser Turret via Fast replace and Upgrade Planners - Increased Shock turret health to 400
Version: 0.1.6 Changes: - Updated to Factorio 1.1
Version: 0.1.5 Changes: - Increased Shock Turret range to 20 - Increased Shock Turret projectile acceleration
Version: 0.1.4 Changes: - Updated to Factorio 0.18
Version: 0.1.3 Changes: - Fixed Shock Turret upgrade modifier descriptions
Version: 0.1.2 Changes: - Increased Shock Turret attack range - Increased Shock Turret energy drain per attack - Added Shock Turret to Laser Turret upgrade
Version: 0.1.1 Changes: - Reduced gears used for crafting Shock Turrets - Changed Damage multipliers