ShinyBobGFX

by Zombiee

Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.

Tweaks
3 years ago
0.15 - 0.18
276

b 'Loading Sprites' Hangups - Icon Mipmaps

3 years ago
(updated 3 years ago)

I had an issue that caused significant loading times during the 'Loading Sprites' phase in the form of hangups that would last between 3 and 10 minutes. This was revealed to be coupled along side an error in the 'factorio-current.log' file along the lines of;
142.926 Warning! Sprite at {0,0; 32x32} from <mod_name>/graphics/icons/<image_name>.png is defined with 4 mipmap levels, but level 1 is expected to be at {32,0; 16x16} which is out of bounds of the source image.
In an effort to solve this issue I found that adding the line, 'icon_mipmaps = nil' where the icon is declared - adjusted to match the code's variant of declaring it - seemed to fix this issue, at least for me.

Yours is one of the mods I had the error with, so I'm offering that information to you. :)

Yours is actually the only mod out of 10 that I wasn't able to adjust, as I wasn't able to decipher your code.
So instead here are the files causing the error; 'lab-module-1.png' and 'yellow-1.png'
Hope this helps!

Update: It has since come to my attention that the hangups caused by this error may have been related to the update prior to 0.18.38. While these errors do exist and this solution may fix them, the update may have solved the slow loading, making this a less immediate issue.

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