ShinyBobGFX

by Zombiee

Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.

Tweaks
4 years ago
0.15 - 0.18
310

b Server don't start with mod

4 years ago

Facotio Version 0.18.31 Load error:

10.668 Error Util.cpp:83: Failed to load mod "ShinyBobGFX": ShinyBobGFX/data-updates.lua:26: ShinyBobGFX/prototypes/mining-drills.lua:62: attempt to index field 'animations' (a nil value)
stack traceback:
ShinyBobGFX/prototypes/mining-drills.lua:62: in main chunk
[C]: in function 'require'
ShinyBobGFX/data-updates.lua:26: in main chunk
stack traceback:
[C]: in function 'require'
ShinyBobGFX/data-updates.lua:26: in main chunk

Thanks for Help

4 years ago

From the changelog for 0.18.31:

Changed mining drill graphics definitions. Graphics are now defined using working visualizations contained in graphics_set and wet_mining_graphics_set prototype properties. If graphics_set is not defined, old animations property will be loaded instead for limited backwards compatibility, but other old graphics properties will be ignored.

Don't know if this helps fix it, but that's what caused it.

4 years ago

Temporary workaround is to disable minig-drills data update:
- unpack mod
- edit data-updates.lua: comment out (add "--") to line 'require('prototypes/mining-drills''

4 years ago

Thanks for the workaround

4 years ago

Yup - will have a quick fix tomorrow and then see about redoing mining drills this weekend.

4 years ago
(updated 4 years ago)

Beacons be broke now with .32.. second verse, same as the first.

4 years ago
(updated 4 years ago)

Never mind - it was Bob's Modules that broke, and he has already patched it. So, the mod is working, there's just another item to put on your graphics to-do list. :)

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