ShinyBobGFX

by Zombiee

Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.

Tweaks
3 years ago
0.15 - 0.18
275

b Shadow err

4 years ago

Bob's assembly and ShinyBobGFX seem to be in conflict with each other. The error mentions the shadow on chem plants and sprite boundaries.

Please see https://imgur.com/a/Lu8Ahn9

Fix it up and Bob's your uncle! snicker

4 years ago
(updated 4 years ago)

I have this exact error. The only difference is it includes ShinyAngelGFX, ShinyBobGFX, angelspetrochem, angelsrefining, bobassembly, bobplate in the 'Mods to be disabled' section.

I was playing yesterday with no trouble.

4 years ago

I have the same issue, creating a cascade of mods not working. The issue is in ShinyBobGFX. Disable this one for now to keep playing since it is only graphics. Don't bleed from your eyes tho... Version 0.17.67 is related since we can tell from the change logs that graphics was enhanced for chemical plants.

-Temporary solution-
You may also remove the graphic from the ShinyBobGFX:

1.- Extract the mod in a folder
2.- go to graphics/entity/ and delete the chemical plants folder
3.- in prototypes folder, delete chemical-plant.lua
4.- in data-updates.lua, delete the line require('prototypes/chemical-plants')
5.- zip the folder and copy it back to replace the old one

Cheers

4 years ago

Will fix this weekend at the latest.

4 years ago

Thanks Kikax, that solution worked perfectly! I now have my much prettier circuits back, and for that you have my eternal gratitude.

4 years ago

thanks for bandaid, zombiee

New response