ShinyBobGFX

by Zombiee

Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.

Tweaks
3 years ago
0.15 - 0.18
272

b (Fixed) Failure on loading on version 0.17.5 on Factorio 0.17.38

4 years ago
 249.533 Error ModManager.cpp:1294: Failed to load mod "ShinyBobGFX": __ShinyBobGFX__/data-updates.lua:41: __ShinyBobGFX__/prototypes/ammos.lua:58: attempt to index field 'fusion-reactor-equipment-2' (a nil value)
stack traceback:
    __ShinyBobGFX__/prototypes/ammos.lua:58: in main chunk
    [C]: in function 'require'
    __ShinyBobGFX__/data-updates.lua:41: in main chunk
stack traceback:
    [C]: in function 'require'
    __ShinyBobGFX__/data-updates.lua:41: in main chunk
 249.619 Loading mod core 0.0.0 (data.lua)
 250.467 Checksum for core: 3618403233
 251.204 Error ModManager.cpp:1294: Error in assignID, recipe-category with name 'crafting' does not exist.

Source: enemy-base (noise-layer).
 251.301 Initial atlas bitmap size is 4096
 251.301 Created atlas bitmap 2048x316 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
 251.301 Created virtual atlas pages 4096x4096x0
 251.513 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.08
 251.587 Parallel Sprite Loader initialized (threads: 5)
 251.767 Sprites loaded
 251.775 Generated mipmaps (3) for atlas [0] of size 2048x316   
 251.864 Custom inputs active: 0
 251.892 Factorio initialised
 251.920 Mods to disable:Failed to load mods: __ShinyBobGFX__/data-updates.lua:41: __ShinyBobGFX__/prototypes/ammos.lua:58: attempt to index field 'fusion-reactor-equipment-2' (a nil value)
stack traceback:
    __ShinyBobGFX__/prototypes/ammos.lua:58: in main chunk
    [C]: in function 'require'
    __ShinyBobGFX__/data-updates.lua:41: in main chunk
stack traceback:
    [C]: in function 'require'
    __ShinyBobGFX__/data-updates.lua:41: in main chunk

Mods to be disabled:
• ShinyBobGFX
4 years ago

Bob moved stuff around that I was relying on and caused issues when not using equipment/vehicleequipment but are using warfare. Fixed in 17.7!

Thanks for the report

4 years ago

Fixed in 17.7!

Woo! Thanks much! That was fast! ^.^

4 years ago

The easy I do quickly - The hard I ignore until I convince myself I wanted it like that.

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