ShinyBobGFX

by Zombiee

Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.

Tweaks
4 years ago
0.15 - 0.18
304

g Conflicts with mini-mashines mod

7 years ago

Conflict with this function in mini-mashines (func.lua:192):
function shrink(mult, percent)
local tab = {}
192: Error>>> for _, num in pairs(mult) do
table.insert(tab,(num * percent))
end
return tab
end

7 years ago

I did some tests and can explain (fresh Factorio without any other mods:
minimachines + ShinyBobGFX // work
minimachines + ShinyBobGFX + Bob Mods (exlude Bob's Assembly) // work
minimachines + ShinyBobGFX + Bob Mods (include Bob's Assembly) // error mini_machines/func.lua:192 bad argument #1 to 'pairs'
minimachines + Bob Mods (include Bob's Assembly) // work

7 years ago

That further info helps, thank you. I'll fiddle with it and see what I can figure out.

7 years ago

Thanks! And thank you for wonderful graphics mods :)

7 years ago
(updated 7 years ago)

Sorry about the issues. Author of mini machines here; the problem was mostly on my end. The vanilla entity animations are written in a very specific way, and this mod changes the way those animations are written, so the script I have for making mini machines out of them gives errors about incorrect/missing arguments.

Fixed on my side as of Mini Machines v4.0.12

7 years ago

Fantastic news! I understand maybe 2% of what you're doing in your mod (code-wise) and was considering moving to the wilderness and hollowing out a log to live in. Thank you for making my mod compatible with yours.

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