ShinyBobGFX

by Zombiee

Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.

Tweaks
4 years ago
0.15 - 0.18
304

g Temp fix for WaiTex

7 years ago

Adding WaiTex as an optional dependency lets Factorio run with both mods installed.

7 years ago

Perhaps I'm doing something wrong. Are you doing more than adding

"? WaiTex_Full >= 1.2.3"

to the info.json? Adding that much had no effect for me.

7 years ago
(updated 7 years ago)

No, that's exactly what I did.
Edit: Whoops, forgot a comma before adding the WaiTex dependency and it wound up disabling the mod entirely.
Edit 2: Adding the dependency the other way around, WaiTex being dependent on SBGFX, lets Factorio load. Yes, I checked, both are on.
Image: http://imgur.com/a/5DH0e

7 years ago
(updated 7 years ago)

That's interesting, I expected that might end up disabling my colors but it doesn't. I don't understand what's going on yet but editing WaiTex does allow them both to work. Where the base game is low res only AND ShinyBob colors them, WaiTex's graphics get ignored but that's to be expected

Thank you very much.

Hopefully I can figure a more permanent fix soon.

EDIT - I hate that you are using low res graphics AND WaiTex in your screenshot

7 years ago

It was a fresh install of Factorio, I was wondering why the graphics were low res, thanks.

7 years ago
(updated 7 years ago)

FIX by FighterFluid

Replace: "dependencies": ["base >= 0.13.00"],
with: "dependencies": ["base >= 0.13.00",
"? ShinyBobGFX >= 0.15.7"],
In WaiTex's info.json file.

FIX

New response