ShinyAngelGFX: Casting Machine Patch deprecated

by Kirazy

Patches an issue caused by ShinyAngelGFX where Angel's casting machines do not output fluids to pipes. Required to output coolant when using Angel's Industries component mode and ShinyAngelGFX.

3 years ago
1.0 - 1.1
305

i problems with ShinyAngelGFX

4 years ago

After a recent update of the "Angel's Smelting" mod, the "ShinyAngelGFX" mod stopped working.
Returns an error when running "File not found: __angelssmelting__graphics/entity/blast-furnace/blast-furnace.png".
Is it possible to see a fix for this bug in this patch? Thank you in advance for any response.

P.S. mod "ShinyAngelGFX" is not updated for 5 months.

4 years ago

I primarily released this because my Artisanal Reskins: Angel's Mods is sort-of expected to be used with ShinyAngelGFX, but ShinyAngelGFX has a bug that I didn't want to fix within my Reskin mod, so I made it a standalone fix.

I can make a patch that would disable ShinyAngelGFX's reskinning of the Angel's Smelting machines (because the underlying graphics have all changed, the color masks Zombiee made no longer match), but I'd personally just suggest using https://mods.factorio.com/mod/reskins-angels in the mean time. It's designed to be able to be used on top of ShinyAngelGFX, and since it uses the new Angel's Smelting graphics there's no issues.

4 years ago
(updated 4 years ago)

If i use the mod "Artisanal Reskins: Angel's Mods" then i have two questions:
1. The mod "Artisanal Reskins: Angel's Mods" must be used with "ShinyAngelGFX"?
2. Should I use " ShinyAngelGFX: Casting Machine Patch "with the mod "Artisanal Reskins: Angel's Mods"
Thank you in advance.

4 years ago
(updated 4 years ago)
  1. Artisanal Reskins: Angel's Mods is incomplete, so what it does not reskin, ShinyAngelGFX will reskin. But ShinyAngelGFX is not required.
    When you set the "Tier mapping" setting to be "Traditional", it should color things the same way that ShinyAngelGFX does (e.g. yellow -> red -> blue -> purple -> green for everything).
    If you are playing with Bob's mods as well as Angel's mods, you may want to pick up Artisanal Reskins: Bob's Mods
  2. If you use ShinyAngelGFX, you should use the ShinyAngelGFX: Casting Machine Patch, whether or not you use Artisanal Reskins: Angel's Mods.
4 years ago
(updated 4 years ago)

Thank you very much for your efforts.
I hope that you will soon complete work on "Artisanal Reskins: Angel's Mods" and "Artisanal Reskins: Bob's Mods".
After that don't need to use "ShinyAngelGFX" and "ShinyBobGFX".

4 years ago

Soon™. Artisanal Reskins: Bob's Mods is nearly feature parity with ShinyBobsGFX, just a few loose ends left. Artisanal Reskins: Angel's Mods is slow going, in part because I'm back in school, and in part because I'm tweaking entities and adding rotations to some as I go along, which takes considerable time per entity. We'll get there though. :D

4 years ago

Good luck with your studies! )

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