Mods introducing new content into the game.
Version: 0.2.1
Date: 2020-2-23
Features:
Changes:
- enabled the special attack setting. Put in a comma-separated list of player names
Bugfixes:
Info:
Version: 0.2.0
Date: 2020-1-26
Features:
Changes:
- Updated for 0.18
Bugfixes:
Info:
Version: 0.1.10
Date: 2019-12-11
Features:
Changes:
Bugfixes:
- Added math.abs() call around incoming damage before refunding health, added log line to see incoming damage
Info:
Version: 0.1.9
Date: 2019-12-08
Features:
Changes:
Bugfixes:
- Made everybody not immune anymore
Info:
Version: 0.1.8
Date: 2019-12-08
Features:
- Added setting for whether you can throw snowball at yourself
- Accidentally made everybody immune. Oops.
Changes:
- Rewrite of control.lua to be Factorio-compliant
Bugfixes:
Info:
Version: 0.1.7
Date: 2019-12-03
Features:
Changes:
Bugfixes:
- Bug fix in damage handling
Info:
Version: 0.1.6
Date: 2019-11-04
Features:
Changes:
- UPS saving by updatingd on_entity_damaged code to use filters, so it only triggers on the entities specified by the setting(s).
Bugfixes:
Info:
Version: 0.1.5
Date: 2019-11-04
Features:
- Allows biters and vehicles to be teleported (setting enable/disable).
Changes:
Bugfixes:
Info:
- The entities setting doesn't work yet, but was too much work to back out temporarily
Version: 0.1.3
Date: 2019-11-04
Features:
Changes:
Bugfixes:
- Fixed issue with bonus damage
Info:
Version: 0.1.2
Date: 2019-11-04
Features:
Changes:
- Added handcrafting recipe integration with Darkfrei's Ice Ore
Bugfixes:
Info:
Version: 0.1.1
Date: 2019-11-04
Features:
Changes:
Bugfixes:
- Fixed damage, fixed locale issues
Info:
Version: 0.1.0
Date: 2019-11-04
Features:
Changes:
Bugfixes:
Info:
- First release