Mods introducing new content into the game.
Version: 0.2.1 Date: 2020-2-23 Features: Changes: - enabled the special attack setting. Put in a comma-separated list of player names Bugfixes: Info:
Version: 0.2.0 Date: 2020-1-26 Features: Changes: - Updated for 0.18 Bugfixes: Info:
Version: 0.1.10 Date: 2019-12-11 Features: Changes: Bugfixes: - Added math.abs() call around incoming damage before refunding health, added log line to see incoming damage Info:
Version: 0.1.9 Date: 2019-12-08 Features: Changes: Bugfixes: - Made everybody not immune anymore Info:
Version: 0.1.8 Date: 2019-12-08 Features: - Added setting for whether you can throw snowball at yourself - Accidentally made everybody immune. Oops. Changes: - Rewrite of control.lua to be Factorio-compliant Bugfixes: Info:
Version: 0.1.7 Date: 2019-12-03 Features: Changes: Bugfixes: - Bug fix in damage handling Info:
Version: 0.1.6 Date: 2019-11-04 Features: Changes: - UPS saving by updatingd on_entity_damaged code to use filters, so it only triggers on the entities specified by the setting(s). Bugfixes: Info:
Version: 0.1.5 Date: 2019-11-04 Features: - Allows biters and vehicles to be teleported (setting enable/disable). Changes: Bugfixes: Info: - The entities setting doesn't work yet, but was too much work to back out temporarily
Version: 0.1.3 Date: 2019-11-04 Features: Changes: Bugfixes: - Fixed issue with bonus damage Info:
Version: 0.1.2 Date: 2019-11-04 Features: Changes: - Added handcrafting recipe integration with Darkfrei's Ice Ore Bugfixes: Info:
Version: 0.1.1 Date: 2019-11-04 Features: Changes: Bugfixes: - Fixed damage, fixed locale issues Info:
Version: 0.1.0 Date: 2019-11-04 Features: Changes: Bugfixes: Info: - First release