Science Cost Rebalance

by Timmeri

Roughly doubles the cost of a few researches that felt cheap in comparison to other researches. Flamethrower turrets, beacons, advanced oil processing, robotics, and some personal equipment researches. These researches can feel too easy, especially on high science multiplier playthroughs.

Content
4 hours ago
2.0
0
Owner:
Timmeri
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
6 hours ago
Latest Version:
1.0.3 (4 hours ago)
Factorio version:
2.0
Downloaded by:
0 users

Roughly doubles the cost of a few researches that felt cheap in comparison to other researches. Flamethrower turrets, beacons, advanced oil processing, robotics, and some personal equipment researches. These researches can feel too easy, especially on high science multiplier playthroughs.

Feel free to make suggestions if any other researches feel a bit off.

Science Costs
Flamethrower: 50 -> 100
Effect Transmission (Beacons): 75 -> 200
Advanced Oil Processing: 75 -> 150
Robotics: 75 -> 150
Lubricant: 50 -> 100
Electrical Engine: 50 -> 100
Exoskeleton Equipment: 50 -> 100
Personal Roboport: 50 -> 100
Personal Battery: 50 -> 100
Personal Battery MK2: 100 -> 200