Science Pack Galore for SpaceAge


Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 37 new science packs.

Content
7 days ago
2.0
143
Logistics Manufacturing

i Balance

19 days ago

Suggest altering the sci pack requirements for some of the infinite tech that's needed early game.

For example, projectile damage 1 and shooting speed 1 currently require a bunch of late game sci pack ingredients (like rocket turrets and fusion cells). Biggest impact would be going to Vulcanus the first time and being unable to kill demolishers for tungsten. Also, asteroids would be tanky.

Good work, thanks for doing what you do!

18 days ago

For example, projectile damage 1 and shooting speed 1 currently require a bunch of late-game sci pack ingredients (like rocket turrets and fusion cells). Biggest impact would be going to Vulcanus the first time and being unable to kill demolishers for tungsten. Also, asteroids would be tanky.

That definitely shouldn't be... Are you using any mods that would alter the tech tree? Feel free to just send a pastebin or imgur link with them all so I can reference.
When I launch the game with just this mod, it doesn't seem to have that requirement, but the tech tree is very finicky when it comes to order and requirements for compatibility with other mods.

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