Science Pack Galore (Forked)


Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.

Content
6 months ago
1.1 - 2.0
1.18K

g Science pack cost doesn't persist through trigger technologies

2 months ago

Hello!

I love the fact that when a pack is required in a research (e.g. Utility Science), it's also used in all the techs that rely on that research (e.g. Epic quality). In this way, the science pack costs seem to "pass down" through technologies.

However, I've noticed that costs don't seem to "pass down" through trigger technologies. For example, researching "Planet discovery Fulgora" requires "Green science pack" (pack 17). However, Processing unit productivity 1, which requires Fulgora discovery then a number of trigger techs, does not require this pack. (See the images here: https://imgur.com/a/U1zj7mq)

I don't know if it's possible for this mod to recursively find the parents through trigger technologies, but I think it would be really cool if even the trigger technologies "passed down" their cost to their descendants. Currently it feels a bit sad that Logistic system research requires only four basic sciences, while the rocket silo above it requires a wonderful 28 packs from this mod (31 total)!

Regardless, thanks for the mod and keeping it ported!

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