Science Pack Galore (Forked)


Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.

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6 months ago
1.1 - 2.0
1.18K

g Research Productivity

2 months ago

In Space Age, the "Research Productivity" research is meant to be an end-game, powerful research that requires all possible packs. However, I've noticed that the packs from this mod aren't required in that research, even though they do appear in other late-game researches (such as Captive biter spawner)

Would it be possible to make all of these packs required in "Research Productivity"? I'd love to use that as a benchmark for megabasing (assuming I get to endgame)!

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