In Space Age, the "Research Productivity" research is meant to be an end-game, powerful research that requires all possible packs. However, I've noticed that the packs from this mod aren't required in that research, even though they do appear in other late-game researches (such as Captive biter spawner)
Would it be possible to make all of these packs required in "Research Productivity"? I'd love to use that as a benchmark for megabasing (assuming I get to endgame)!