Science droids


Your Science Droids were lost on the crash. But you still may find them somewhere around. If you find one, fix it with proper materials, and bring it to your base, so it will work producing science kits. Just build a Working Station and suply then with spare parts (or "food", as they call it), and they will work happily.

Utilities
3 years ago
0.17 - 1.1
1.59K

Changelog

Version: 1.0.26
  Bugfixes:
    - Fixed another crash related to Space exploration mod removing space science pack
Version: 1.0.25
  Bugfixes:
    - Fixed a reported crash
Version: 1.0.24
  Changes:
    - Updated for game version 1.1
Version: 1.0.23
  Bugfixes:
    - Fixed a crash related to Space exploration mod removing space science pack
Version: 0.18.22
  Bugfixes:
    - Fixed wrong description on the Work Station
  Changes:
    - Made bots repairable
Version: 0.18.21
  Changes:
    - Added some remotes for integration with other mods
Version: 0.18.20
  Changes:
    - Updated prejectile icon sizes
    - Made work station cheaper
Version: 0.18.19
  Release:
    - v18 release
Version: 0.17.19
  Changes:
    - Added option to disable droid idle sounds
    - Added filters to on_build and on_repaired events
    - Reduced station open sound volume
    - Fixing droids will spill excess items
Version: 0.17.18
  Changes:
    - Droids are now placed at least 3 chuncks away from starting area
    - If playing warptorio, the max droids you can find in each planet is 4
Version: 0.17.17
  Bugfixes:
    - Fixed that broken droid was not being placed on surface
  Changes:
    - Some tweaks to droid placement when warptorio2 is installed
Version: 0.17.16
  Bugfixes:
    - Fixed a crash with level 2 droids getting hungry
Version: 0.17.15
  Changes:
    - Made compatible with Industrial Revolution (use "iron repair tool" inside work station.
    - Added reboot interface - if yor droids are not working properly, rebbot them: type the command /c remote.call('science_droids','reboot_droids')
Version: 0.17.14
  Bugfixes:
    - Fixed a load crash
Version: 0.17.13
  Bugfixes:
    - Code re-write to fix a problem where loaded games causes the droids to stop working
Version: 0.17.12
  Changes:
    - Added on_entity_cloned event, to handle droids cloning by other mods like warptorio2
Version: 0.17.11
  Changes:
    - If warptorio2 mod is installed, some planets may have broken droids, others dont (randomized)
Version: 0.17.10
  Changes:
    - Added mod option to allow mining the broken droid, so you could carry it in your pocket (disabled by default). This is useful on other mods with multiple surfaces, like warptorio.
Version: 0.17.9
  Changes:
    - New mod option to configure the droid production multiplier 
    - Default multiplier raised to 2 (echar level 1 droid produces up to 2 kits)
Version: 0.17.8
  Bugfixes:
    - Solved a problem with broken droids beeing fixed by construction robots when placed on ground
    - Fixed a crash when repairing the broken droid without the required itens
Version: 0.17.7
  Changes:
    - Fixed a crash with white droids
    - Droid speech with science production is now just an icon
Version: 0.17.6
  Changes:
    - Changed blue robot color.
    - Added new white droid for  white science.
    - Shipwrecks are now minable.
Version: 0.17.5
  Performance:
    - Another change to script performance.
Version: 0.17.4
  Performance:
    - Improved script performance.
Version: 0.17.3
  Changes:
    - Added animation for science kit production and robots consuming.
    - Reduced the frequency of spawning wrecks a bit.
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Version: 0.17.2
  Changes:
    - New mod option to make the science kits produced to be inserted in the work station.
    - By default, broken droids will only be spawned in nauvis surface. You can change that in mod options.
Version: 0.17.1
  Changes:
    - Added some mod options.
    - Droids can be upgraded to produce more science, if you provide them better "food" in the work station.
Version: 0.17.0
  Info:
    - Initial release
  Locale:
    - English
    - Brazilian Portuguese