Schall Uranium Processing


Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
9 months ago
0.17 - 2.0
9.80K
Manufacturing

g [Pending] Fluid still needed for mining

8 months ago

In 2.0 the uranium drills need fluids although "remove need of mining fluid" is set to active in the settings. Is this a known issue in the current version?

8 months ago

I was now trying to go through every mod I installed but I am unable to find which mod overrides the behavior. Once I copy the contents of resouces.lua into data-final-fixes.lua, it works.

Would it be possible to bring this change back into the mod? Would hate to run my own fork :(

If there's a way how to find out which mod overrides that behavior, I am happy to dig into this and ask the mod author to also fix that behavior

8 months ago

Yes, it is highly likely that the changes made by this mod is being overridden by another mod(s).

When you hover the mouse cursor over an uranium ore resource entity (over the ore patch), there should be a line of blue text just under the name in the right tooltip panel. Normally, it should print like:

Base mod > Schall Uranium Processing

Please check that out, to see what/where we should deal with next.

PS: BTW, this is a common problem for mods that modify vanilla properties, because different mods may put the override code in whatever data phase they desire for some (good) reasons. So there is no universal solution for this. This needs to be handled case-by-case.

8 months ago

It says "Muluna" and "Alien Biomes" in this order (after I use the fixed solution I mentioned above). Was looking at the source of both mods and both seem to modify the resources with their respective resources.lua but in a non obvious way. I suspect that this might be an Alien Biomes issue as it does the most significant changes. Is this mod known to work with Alien Biomes?

8 months ago

Do both of them comes after this mod? The order in the line matters.
For example, if it reads:

Base mod > A > B > Schall Uranium Processing > C > D

Then neither mod A nor B will be the cause, as this mod change the properties after them.
It would suggest mod C and/or D would be the cause. Will have to check which one or both of them override the property.
If mod C and D can be enabled/disabled independently, then it would be the easiest be to just enable one of them at a time, and try placing the mining drill on top of the uranium patch.

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