Schall Uranium Processing


Separate pure uranium-235 and pure uranium-238 items? Real-world nuclear industry do NOT work like that! This mod introduces more realistic uranium items of different grades and more realistic uranium enrichment processing. Recipes are kept simple, so even vanilla players will find this easy to master with. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)

Content
3 years ago
0.17 - 1.1
6.86K
Manufacturing

i [Responded] SE compatibility? (Will not implement)

2 years ago
(updated 2 years ago)

Space exploration mod delivery cannon is a special case, since low enriched uranium wasn't there before and is needed for fuel cells, I can no longer deliver fuel to power my outposts. Delivering weapons grade fuel is now possible however, though it shouldn't be. The was SE makes recipes for delivery cannon is somewhat special I think, tried looking through the code for it, but I'm so confused. Can you help me turn the lights back on?

I also suggest making a script.on_init() function in control.lua to change out the highly enriched uranium into low enriched uranium. Something like checking all entities with inventory if highly enriched uranium exists, count it, remove it, add replacement item...loop through all entities until done.

2 years ago

Space exploration mod delivery cannon is a special case, since low enriched uranium wasn't there before and is needed for fuel cells, I can no longer deliver fuel to power my outposts. Delivering weapons grade fuel is now possible however, though it shouldn't be. The was SE makes recipes for delivery cannon is somewhat special I think, tried looking through the code for it, but I'm so confused. Can you help me turn the lights back on?

I do not play SE (or other overhaul mods). Looking into code of other mods (especially big ones) take a lot of effort. That is why I have no plans to support overhaul mods.

I also suggest making a script.on_init() function in control.lua to change out the highly enriched uranium into low enriched uranium. Something like checking all entities with inventory if highly enriched uranium exists, count it, remove it, add replacement item...loop through all entities until done.

That does not sound a good idea at all.
Some players (including me) do allocate some chests to store the original U-235 (now HEU). Your proposal means those chests will be "polluted" by having both HEU and LEU in all of those chests, which will take extra manual effort to clean up. Thus undesirable.

Another point is what U-235 before : HEU after : LEU after ratio do you want? Currently it is 1:1:0.
If you want it something like 1:(1-r):r, some players are going to complain that there is a loss of overall U-235 contents.
If balance of U-235 contents is required, the ratio would be like 1:(1-r):20r, there will be more items than before. Especially a problem if the chests are full (having all but one chests being full is typical in such kind of storage area).
So such proposal is making more trouble than its good.

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