Saves power when picking up accumulators, roboports, batteries and shields. Compatible with all other mods (if not - tell me) and quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.1.3
Date: 03. 05. 2025
Minor Features:
- Added technology to enable retaining energy (can be disabled in startup settings)
Version: 0.1.4
Date: 14. 05. 2025
Minor Features:
- Added toggleable shortcut to enable/disable mod's functionaily
Version: 0.2.0
Date: 26. 04. 2026
Minor Features:
- Added more customization for item description
- Added custom command to update all charged accumulators' descriptions in player's inventory
/smp_update_descriptions
Optimizations:
- Removed Big Data String dependency
- Optimized event filters and added proper blacklist filtering
- Removed re-registering events after configuration changed
Bugfixes:
- Fixed mod not working with Solar Productivity
- Fixed crash with Space Exploration and Krastorio2 (accidentally)
- Fixed SaveMyPower_toggle had unknown key_sequence
Scripting:
- Migrated from __charge__ back to __accumulator-energy__, all items containing __charge__ tag would work as usual
Debug:
- Logging, logging everywhere
Ease of use:
- Changed blacklist to be runtime-global instead of startup
- Changed blacklist-as-whitelist to be runtime-global instead of startup
Version: 0.3.0
Date: 29. 04. 2026
Major Features:
- Roboports are now supported the same as accumulators
- Personal batteries (equipment) are now supported and can store energy the same as accumulators do
Kinda limited, only works if you equip it on your current equipped armor via cursor and not ctrl/shift+click
Because factorio doesn't tell which itemstack was used on equip
- Personal shields (equipment) are now supported the same as batteries
- Personal roboports (equipment) are now supported the same as batteries
Minor Features:
- Added custom command to migrate any existing pre v0.3.0 charged items in player's inventory to new working format
/smp_migrate_items
Changes:
- Changed mod settings layout and added "Labels" (dummy settings) for better readability
- Switched from string color settings to actual color picker
Locale:
- Changed layout to more readable one
Bugfixes:
- Forgot to remove old require bigdatastring dependency in data final fixes
Scripting:
- Many variable names were changed to more logical and consistent ones
Yes that MAY break existing saved and settings, but its not that critical
There will be a command to migrate all accumulators to new format in player's inventory
- Separated most of the code into large varaity of auxiliary functions
Version: 0.3.1
Date: 04. 05. 2026
Bugfixes:
- Equipment now can retain change in any opened equipment grid (not only equipped armor)
- Equipment now can retain charge when shift/ctrl clicked
Shift removing one item and ctrl equipping everything at once still cause bugs, but im getting there
Scripting:
- Added @param and @return in every function