Save My Power


Saves power when picking up accumulators, roboports, batteries and shields. Compatible with all other mods (if not - tell me) and quality.

Utilities
22 days ago
2.0
330
Power

Changelog

Version: 0.1.3
Date: 03. 05. 2025
  Minor Features:
    - Added technology to enable retaining energy (can be disabled in startup settings)
Version: 0.1.4
Date: 14. 05. 2025
  Minor Features:
    - Added toggleable shortcut to enable/disable mod's functionaily
Version: 0.2.0
Date: 26. 04. 2026
  Minor Features:
    - Added more customization for item description
    - Added custom command to update all charged accumulators' descriptions in player's inventory
      /smp_update_descriptions
  Optimizations:
    - Removed Big Data String dependency
    - Optimized event filters and added proper blacklist filtering
    - Removed re-registering events after configuration changed
  Bugfixes:
    - Fixed mod not working with Solar Productivity
    - Fixed crash with Space Exploration and Krastorio2 (accidentally)
    - Fixed SaveMyPower_toggle had unknown key_sequence
  Scripting:
    - Migrated from __charge__ back to __accumulator-energy__, all items containing __charge__ tag would work as usual
  Debug:
    - Logging, logging everywhere
  Ease of use:
    - Changed blacklist to be runtime-global instead of startup
    - Changed blacklist-as-whitelist to be runtime-global instead of startup
Version: 0.3.0
Date: 29. 04. 2026
  Major Features:
    - Roboports are now supported the same as accumulators
    - Personal batteries (equipment) are now supported and can store energy the same as accumulators do
      Kinda limited, only works if you equip it on your current equipped armor via cursor and not ctrl/shift+click
      Because factorio doesn't tell which itemstack was used on equip
    - Personal shields (equipment) are now supported the same as batteries
    - Personal roboports (equipment) are now supported the same as batteries
  Minor Features:
    - Added custom command to migrate any existing pre v0.3.0 charged items in player's inventory to new working format
      /smp_migrate_items
  Changes:
    - Changed mod settings layout and added "Labels" (dummy settings) for better readability
    - Switched from string color settings to actual color picker
  Locale:
    - Changed layout to more readable one
  Bugfixes:
    - Forgot to remove old require bigdatastring dependency in data final fixes
  Scripting:
    - Many variable names were changed to more logical and consistent ones
      Yes that MAY break existing saved and settings, but its not that critical
      There will be a command to migrate all accumulators to new format in player's inventory
    - Separated most of the code into large varaity of auxiliary functions
Version: 0.3.1
Date: 04. 05. 2026
  Bugfixes:
    - Equipment now can retain change in any opened equipment grid (not only equipped armor)
    - Equipment now can retain charge when shift/ctrl clicked
      Shift removing one item and ctrl equipping everything at once still cause bugs, but im getting there
  Scripting:
    - Added @param and @return in every function