I had already written it in another topic, I am very impressed that you do that Originally implemented so true to detail, especially from 3d to 2d. But in some places I would have liked a less precise implementation. I would like to specify that here.
In the original game, vehicle stations can either load or unload the vehicle, or put or take the items on the conveyor belt, not both. That always leads to the vehicle must be in motion for Both the loading station and the unloading station to be able to work at all. These vehicles then often drive with almost full inventory in the long run the distances, without any real benefit.
As a player, I think about whether I build it at all or just put belts on even on very long stretches, but in the end they have a higher number of items than the vehicles could ever have it, because every time when loading and unloading the conveyor belts are no longer served.
I don't really understand what the idea behind it was in the original game, except that there is no sufficiently good logic integration.
But here at Factorio we have this logic!
So my suggestion: a mod option with which you can switch on, so the vehicle stations both loading and unloading can be carried out and the conveyor belts which lead into or out of the stations can be operated AT THE SAME TIME.
The next point is the underground belts. Cool that you brought them into play as a quasi replacement for the non-existent 3d. It's a shame that they are all the same length. sometimes I would like to "jump" over an assembler, but even with mk 5 Underground belts do not work. What are your thoughts on doing them all the same lenght? and Would you rethink that and give the higher MK levels a higher range?
Boxes. A mod option to limit the boxe inventorys just like in Factorio
Logic. A mod option with which you can research the logic modules (combinators) from Factiro. It would be enough if you had boxes and belts could connect using red /
green wire.
greetings and so
Bonny