Love Factorio? Love Satisfactory? Want to play both at once? Well all right then! This overhaul mod reworks Factorio to play more like Satisfactory, with Milestones, self-driving cars, direct connection of belts to machines, and much more! Please support the original developers by purchasing a legal copy of Satisfactory before downloading this mod.
Large total conversion mods.
Version: 1.1.11 Date: 2022.02.16 Bugfixes: - Restored compatibility with newer Factorio versions Info: - I will be gradually working on bringing Update 5 content to this mod, including changes to vehicle loading/unloading. Thank you for your support and patience!
Version: 1.1.10 Date: 2021.09.02 Bugfixes: - Reverted Object Scanner "fix" as it is now fixed in Factorio 1.1.39 - required base version raised accordingly. - Fix crash when an entity is dismantled by something other than a player - Fix crash with the object scanner looking for invalid entities Modding: - Improved support for other mods to add new technologies to the tech tree Optimizations: - Item-on-ground no longer triggers Satisfactorio events, reducing lag when a large number are triggered (eg. chainsawing dense forest)
Version: 1.1.9 Date: 2021.08.30 Bugfixes: - "Fix" a regression in Factorio 1.1.38 that prevented Object Scanners from stacking in the MAM.
Version: 1.1.8 Date: 2021.08.25 Changes: - Lizard Doggos can be healed by feeding them another Paleberry. Bugfixes: - Added sanity check for recipe ingredient counts - Used the above sanity check to find that Fabric was listed as craftable in the Constructor, instead of the Assembler. - Harvesting a plant while standing too close could lead to getting stuck. (#91) Modding: - Improved compatibility with Even Distribution (it was buggy with Splitters/Mergers) and added it to optional dependencies. - Ensured compatibility with Factory Planner
Version: 1.1.7 Date: 2021.08.20 Locale: - Fixed missing locale entry for Parachute description.
Version: 1.1.6 Date: 2021.08.18 Bugfixes: - Fix another infinite concrete glitch (#89) Locale: - Latest Russian text fixes
Version: 1.1.5 Date: 2021.08.17 Bugfixes: - Fix crash when editor is used to delete tiles under Foundation (#84) - Deconstructing a blocked foundation would yield infinite concrete (#85) - Fix crash when a game admin deletes a player who tamed a lizard doggo (#86) - Fix that the wrong player is notified of a milestone already being completed (#87)
Version: 1.1.4 Date: 2021.08.15 Locale: - Newest Russian translations Bugfixes: - Fix crash on closing Smart Splitter GUI while still having a menu open
Version: 1.1.3 Date: 2021.08.15 Bugfixes: - Players who joined a game after the HUB was built for the first time would not get access to the HUB.
Version: 1.1.2 Date: 2021.08.15 Bugfixes: - Fix crash when changing Smart Splitter filters in multiplayer Changes: - Added /get-hub-parts command to Freeplay. Allows you to continue even if you lose or misplace the HUB Parts and no longer have a HUB.
Version: 1.1.1 Date: 2021.08.14 Bugfixes: - Fix crash on game init due to error in Build Event refactor (power slugs)
Version: 1.1.0 Date: 2021.08.14 Locale: - Russian translations added (thanks Shadow_Man) Bugfixes: - Don't play "new objective" sound effect when completing Onboarding - Pipelines were not indestructible! - Add missing mined_sound on lookout tower Changes: - Foundation can be marked for deconstruction even with entities on top, but can't actually be mined until the obstacle is removed. Optimizations: - Build/Destroy event handler has been refactored to improve performance.
Version: 1.0.7 Date: 2021.08.13 Bugfixes: - Setting the technology multiplier to anything other than 1 would break MAM research
Version: 1.0.6 Date: 2021.08.12 Bugfixes: - Fix that changing object scanner from the quickbar would leave a "zombie" ping. - Added the /clear-pings command to clear such zombie pings. - Note that this will also clear Corpse Finder pings so be sure to clean up first ;)
Version: 1.0.5 Date: 2021.08.12 Bugfixes: - Most recipes in the Equipment Workshop did not correctly tick down the To Do List Changes: - Craft Bench and Equipment Workshop output inventories are now also counted as "owned" for the To Do List Balancing: - Increased HUB Biomass Burners from 20MW to 21MW for easier recovery from blackouts in early-game (due to energy buffers)
Version: 1.0.4 Date: 2021.08.07 Bugfixes: - Fix crash on mining AWESOME Sink (#79) Optimizations: - Added event filter to ignore ghost entities, massively increasing performance of blueprinting
Version: 1.0.3 Date: 2021.08.06 Info: - Rearranged changelog to put newest versions at the top, for easier viewing on mod portal Bugfixes: - Fixed incorrect locale string of radioactive items
Version: 1.0.2 Date: 2021.08.06 Changes: - Added "HUB Finder" to the shortcut bar, allowing you to find your way back to the HUB if you get lost.
Version: 1.0.1 Date: 2021.08.06 Bugfixes: - Hotfix incompatibility with Helmod
Version: 1.0.0 Date: 2021.08.06 Info: - Initial public release
Version: 0.9.1 Date: 2021.07.25 Changes: - Added support for un-researching techs in the editor - The AWESOME Sink now consumes power constantly, rather than stuttering - Machine inputs now correctly pull from both lanes of a belt equally, rather than preferring one over the other Ease of use: - Truck Stations and (Fluid) Freight Platforms can now be toggled by "rotating" the building Bugfixes: - Fixed crash on movement after mining a truck station or drone port
Version: 0.9.0 Date: 2021.07.19 Changes: - Total revamp of GUI systems, which does unfortunately mean incompatibility with the old and busted system. Ease of use: - Improved handling of Foundation / Deconstruct Foundation so it doesn't spam "Not minable" errors any more. - Fixed ability to copy-paste settings between Infinity Storage Containers
Version: 0.8.5 Date: 2021.07.07 Changes: - Added Tips + Tricks entry explaining how (not) to use Train conditions Bugfixes: - Fixed resource wells spawning off-centre - Fixed that generators running out of fuel (but not water) would generate free energy (#74) - Taming lizard doggos was broken due to an error in refactoring (#75) Gui: - Improvements to Resource/Object/Beacon Scanner GUIs - Tidying up of Milestone GUI Combat Balancing: - Unarmed melee strikes now stun the target for much longer
Version: 0.8.4 Date: 2021.07.06 Optimizations: - Further performance improvements and refactoring Modding: - Added compatibility with Text Plates - Added compatibility with BottleneckLite
Version: 0.8.3 Date: 2021.07.04 Changes: - Collapsing the to-do list now keeps the item list open, only hiding the ingredient list - Mining a building that is on your to-do list increments the list by one - To-do list now responds to Craft Bench and Equipment Workshop items
Version: 0.8.2 Date: 2021.07.02 Changes: - Drone Port now uses a Train Stop internally so it can be opened from the map view - Drones now try to only pull as many batteries as needed for a round trip, rather than a full stack Optimizations: - MASSIVE performance improvement of resource spawner. This does mean there's a small chance of "mixed patches" but that's worth it for code that's 60x faster!
Version: 0.8.1 Date: 2021.06.30 Changes: - Added some Tips and Tricks for melee combat and the smart-fast-transfer feature - Clean up / remake GUI for Truck Station / Train Platform mode selection - Scale the info icons of various containers - Allow fast-transfer of ore back into matching miners Combat Balancing: - Reduce frequency of stronger enemies within 2x / 4x the starting area size Balancing: - Increased Hover Pack speed - More plants, fewer Power Slugs Optimizations: - Improved rendering of jump pad visualisation arrow Bugfixes: - Fixed Space Elevator not being rotatable due to being square - Fixed Onboarding locale entries - Fix build gun not consuming items for placeholder entities - Make technology items only-in-cursor - Fix invulnerability to gas when using the hover pack or jetpack, and also the game crashing if you die - Allow pipeline construction on water again - Make Particle Accelerator shut down in a blackout
Version: 0.8.0 Date: 2021.06.26 Changes: - Total overhaul of the code!!! - The only way to go fast, is to go well. - Added Infinity Storage Container and Infinity Pipeline, which are automatically unlocked in Sandbox mode
Version: 0.7.2 Date: 2021.06.20 Changes: - Added Factory Light to Quartz tech tree Balancing: - Increased speed of Mk4 conveyor belts so that they're higher than Satisfactory speeds - Satisfactory belts: 60/120/270/480/780 - Satisfactorio belts: 112.5/225/337.5/562.5/787.5 - I really wish Factorio belts were more flexible... - Decreased mining time of all factory buildings (1 > 0.5) - Increased mining time of The HUB (1 > 5) - (Visual only) set "craft time" of all buildings to 1s for consistency Bugfixes: - Fixed that removing an assembler via script didn't properly refund items - Fix incorrect delivery requirements for Hover Pack
Version: 0.7.1 Date: 2021.06.18 Bugfixes: - Crash when Player Two changed the HUB Milestone being researched - Fixed ability to put building items into containers
Version: 0.7.0 Date: 2021.06.18 Changes: - Crash Sites can be mined after repairing them, but this takes an entire minute to do as they're not _supposed_ to be mined. - Crash Site debris can be blown up with Nobelisks Balancing: - Nobelisks now destroy trees outright, rather than using the scale-with-distance approach. - Behemoth Worms ("gas emitters") can be destroyed by first weakening them with large amounts of radiation. Optimizations: - Re-structured locale strings into multiple files instead of one monolithic file
Version: 0.6.9 Date: 2021.06.18 Changes: - Changed stack size of underground belts to 50 for better fit with Build Gun - Truck stations and Freight platforms now have their outputs disabled as well as their inputs when a vehicle is docked Ease of use: - Reduced the number of batteries needed for Drones to take off, based on calculated requirement - Added "out of fuel" notice to Drones, just in case - Added chart tag to drone ports - Added "blank map" preset for when you want no resources at all (eg. map editor) Balancing: - Slightly increased length of underground pipe Mk.2 Bugfixes: - Cancelling an autopilot recording by exiting the car now properly cleans up the path drawing - Several Project Assembly parts only produced one, should have been two per craft Optimizations: - Tidied up Sandbox scenario - Improved performance of technology unlock progression system
Version: 0.6.8 Date: 2021.06.17 Changes: - Renamed various creature entities to their Satisfactory equivalents - Reduced the amount of time for Resource Scanner pings to respond Balancing: - Decreased mining time of resource deposits Combat Balancing: - Further reduced the amount of enemies at resource nodes close to your spawn point. - Some nodes may even be totally undefended. Bugfixes: - Fixed train station not appearing on map - Fixed buggy Tips+Tricks
Version: 0.6.7 Date: 2021.06.17 Optimizations: - Greatly reduced processing time of Radioactivity. If it's still too much, use /toggle-radiation command to disable radiation in-game. - Reworked power production buildings. Ease of use: - Tabs for composite entities (Truck Station, Drone Port) now disable themselves if you are out of range of that component - You must now Shift-click to trash equipment, so you don't accidentally trash it when you meant to equip it.
Version: 0.6.6 Date: 2021.06.13 Changes: - Increased stack size of all Buildings so that the Build Gun can better show affordable amount - Added "Scanner" icon to resource/object scan "recipe" icons - Added custom icons for "nothing"-type technology effects Bugfixes: - Fixed incorrect locale for capsule item tooltips - More locale fixes - Fixed cost of underground belts/pipes (was double what it should have been) - Fix that, in the rare case Foundation snaps to clip into another Foundation, both would be immovable
Version: 0.6.5 Date: 2021.06.12 Changes: - Added UI to better show flight time of the Jetpack Bugfixes: - Fixed price of Rifle Ammo in AWESOME shop - Fixed incorrect icons for resource wells - Fixed that Water Extractors did not show on the map - Fixed map colour of Splitters/Mergers - Fixed Alt Recipe selection screen not showing byproducts properly - Fixed that Loader Conveyors were destructible (mostly by Nobelisk explosion)
Version: 0.6.4 Date: 2021.06.11 Features: - Added GUI to Power Storage Bugfixes: - Fix crash when trying to fast-transfer from a tree - Rails now work properly in the Build Gun
Version: 0.6.3 Date: 2021.06.05 Changes: - Fuel value of Fuel updated Bugfixes: - Crash in the Zipline
Version: 0.6.2 Date: 2021.06.05 Bugfixes: - (Industrial) Storage Containers didn't show their contents in the UI, now fixed (kinda) Ease of use: - "Smart" fast-transfer: transferring items into or out of a Truck Station or Drone port will intelligently select between the fuel box and cargo inventories
Version: 0.6.1 Date: 2021.06.04 Changes: - Sub-components of various entites are no longer selectable directly
Version: 0.6.0 Date: 2021.06.03 Changes: - Implemented Update 4 changes - Coal, Fuel and Nuclear generators are now simpler entities - Hypertubes now allow junctions and keyboard input to change directions Scripting: - Make use of defines.prototypes for cleaner code
Version: 0.5.1 Date: 2021.01.31 Bugfixes: - Recipe browser crashed when another mod added a tech with no cost - Typos in localisation - Game crash when placing an underground belt directly next to an input/output - To-do list did not properly decrement when placing certain entities
Version: 0.5.0 Date: 2021.01.30 Info: - Release Candidate 1! Changes: - Added IO markers to all placeholder graphics for easier planning/visualisation Bugfixes: - The Build Gun was still broken, of course.
Version: 0.4.4 Date: 2021.01.29 Bugfixes: - The Build Gun no longer siphons items from your inventory when building power poles by dragging - Build Gun GUI was updating too often under some circumstances - Build Gun GUI wasn't updating often enough under other circumstances! - Mining an item while holding a ghost now recalculates whether you can afford it.
Version: 0.4.3 Date: 2021.01.26 Changes: - Upped Factorio version required (due to bugfixes in the base game I had previously hacked around) - Removed said "hacking around" as the underlying bugs are now fixed! Bugfixes: - Building outputs can no longer sideload onto pre-existing belts, they will simply fail to snap - Build Gun collision check now uses real built-in range check instead of re-creating it - Mineral deposits (and Huge Rocks) no longer spawn on resource nodes if disabled - "Behemoth Worm" (aka indestructible poison gas rocks) no longer spawn if mineral deposits are disabled
Version: 0.4.2 Date: 2021.01.24 Changes: - Entities with input/output now respond better to neighbouring belts by snapping their types - This also removes the ability to directly chain buildings. There MUST be a belt between them
Version: 0.4.1 Date: 2021.01.17 Changes: - Building something on your To Do list removes it from said list. Balancing: - Added Power Shard as a purchaseable item from the AWESOME Shop. Bugfixes: - It was possible to merge belts when undergrounds were involved, particularly when flipping them.
Version: 0.4.0 Date: 2021.01.14 Major Features: - Build Gun! Now instead of fiddling with crafting and dismantling buildings, just pick a building and place away! - Mining a building now gives the ingredients back, so they can be recycled. Balancing: - Increase spawn rate of Geyser Bugfixes: - Reworked electric-energy-interface entities to make better use of the system, notably for tooltips. - Added Fuse Box to Geothermal Generator Changes: - No longer compatible with Construction Drones, use Companion Drones instead. - You can no longer merge belts without a Conveyor Merger - this is to prevent possible assumptions of how lanes work - If Crash Sites are disabled in map generation, Hard Drives can be purchased from the AWESOME Shop Ease of use: - Added "pipe length" info to pipe GUI for better planning of pipelines Modding: - No longer compatible with Companion Drones, due to the Build Gun
Version: 0.3.3 Date: 2020.11.30 Features: - Inventory trash slot, which can be used to discard any items cluttering your inventory. - Sort button added to various storage containers and cars.
Version: 0.3.2 Date: 2020.11.29 Gui: - Improved the integration of various GUI elements Bugfixes: - Fixed that mining a lookout tower while you were in it would result in the range buff sticking - Fixed that mining a harvested plant would crash the game a few hours later - Fixed that dying in a car would leave the self-driving GUI open, leading to a crash
Version: 0.3.1 Date: 2020.11.25 Changes: - Tips and tricks have been tweaked to at least work with Satisfactorio buildings - Main menu scenes have been added
Version: 0.3.0 Date: 2020.11.24 Changes: - Upgraded to Factorio 1.1 - Many GUI elements have been moved from gui.left to gui.relative Bugfixes: - Mining a self-driving car now cleans up the rendered path
Version: 0.2.3 Date: 2020.11.23 Graphics: - Scaled the Ficsit Freighter to match its actual size Ease of use: - Submitting excess items to the HUB, Space Elevator or MAM now has better handling - Added submission requirements to technology descriptions Bugfixes: - Train platforms now collide with most objects, greatly reducing the manual collision handling - Trains weren't consuming the correct amount of power
Version: 0.2.2 Date: 2020.11.19 Changes: - Screw removed as an independent item and now just replaces Iron Gear - Foundation now snaps to nearby Foundations to avoid off-by-one construction Bugfixes: - Power Slugs that are covered by Huge Rocks are now, in fact, covered - Space Elevator crash fixed - Space Elevator "rocket silo" entity is now not selectable - Better handling of potentially incompatible mods - Items on belts are now masked properly by freight platforms - Various fixes and optimisations Modding: - Added framework for mod compatibility scripts - Compatible with Construction Drones - Compatible with Factorissimo 2
Version: 0.2.1 Date: 2020.11.14 Features: - "Starting area size" now affects the distance at which nodes are only minimally guarded Gui: - Added "flow rate" GUI when opening pipes Bugfixes: - As HUB Upgrade milestones are completed, the HUB now checks for collision with the player. - Smart/Programmable splitters weren't saved correctly. - Mk.2 pipes etc. were giving back Mk.1 items on removal
Version: 0.2.0 Date: 2020.11.13 Features: - The start of Freeplay is now Onboarding, with objective-based tutorial to get you started. Bugfixes: - Catastrophic bug after save/load! Whoops! So all save files are kinda knackered...
Version: 0.1.5 Date: 2020.11.11 Changes: - A Parachute can now also be used to avoid damage when unsafe-landing from a Jump Pad Gui: - Added Tier markers for the HUB tiers Bugfixes: - Better handling of "research recipes" that are already done - When the last entity of a Hypertube is an Underground, you exited at the wrong spot
Version: 0.1.4 Date: 2020.11.10 Ease of use: - "Add 5" and "Add Stack" options added to Recipe Browser buttons Bugfixes: - Various optimisations and performance improvements - Exiting a Jetpack or Parachute or Hyper Tube would crash the game - Xeno-basher didn't affect flying enemies - Entities with custom GUIs now auto-close when you move away or the entity is destroyed - Fixed some crashes with the Object Scanner and Beacons
Version: 0.1.3 Date: 2020.11.07 Graphics: - Ore nodes are now highlighted when a mining drill is in hand Control: - Localised "jump" control - Added sort order to custom inputs Combat Balancing: - Player now only regenerates to 30HP - Time before auto-heal kicks in increased to match Satisfactory (50s) - Player now respawns at 30HP after dying
Version: 0.1.2 Date: 2020.11.07 Balancing: - Valve is now unlocked in Tier 5, Oil Processing. - Pipe/Pump Mk.2 are now their own Milestone in Tier 6 - Cost of Pipe/Pump Mk.2 have been adjusted accordingly. - Pump Mk.2 power consumption reduced from 12MW to 8MW Combat Balancing: - Enemies that chase the player will disengage if you run far enough.
Version: 0.1.1 Date: 2020.11.06 Features: - Added a welcome message to point the player towards the Resource Scanner and first steps. Combat Balancing: - Resource deposits close to spawn will only be guarded by 1 or 2 weaker enemies max. - Resource deposits close to spawn cannot have poison gas. Ease of use: - Added corpse tracker so that you can find your dead body after respawning. Bugfixes: - Rail (chain) signals could not be built outside of Creative mode and lacked dismantle option. - Valve was not unlocked by the technology that was supposed to unlock it.
Version: 0.1.0 Date: 2020.11.05 Info: - Pre-release release
Version: 0.0.1 Date: 2020.09.16 Info: - Initial alpha release