Satisfactorio

by PFQNiet

Love Factorio? Love Satisfactory? Want to play both at once? Well all right then! This overhaul mod reworks Factorio to play more like Satisfactory, with Milestones, self-driving cars, direct connection of belts to machines, and much more! Please support the original developers by purchasing a legal copy of Satisfactory before downloading this mod.

Overhaul
2 years ago
1.1
3.38K

Changelog

Version: 1.1.11
Date: 2022.02.16
  Bugfixes:
    - Restored compatibility with newer Factorio versions
  Info:
    - I will be gradually working on bringing Update 5 content to this mod, including changes to vehicle loading/unloading. Thank you for your support and patience!
Version: 1.1.10
Date: 2021.09.02
  Bugfixes:
    - Reverted Object Scanner "fix" as it is now fixed in Factorio 1.1.39 - required base version raised accordingly.
    - Fix crash when an entity is dismantled by something other than a player
    - Fix crash with the object scanner looking for invalid entities
  Modding:
    - Improved support for other mods to add new technologies to the tech tree
  Optimizations:
    - Item-on-ground no longer triggers Satisfactorio events, reducing lag when a large number are triggered (eg. chainsawing dense forest)
Version: 1.1.9
Date: 2021.08.30
  Bugfixes:
    - "Fix" a regression in Factorio 1.1.38 that prevented Object Scanners from stacking in the MAM.
Version: 1.1.8
Date: 2021.08.25
  Changes:
    - Lizard Doggos can be healed by feeding them another Paleberry.
  Bugfixes:
    - Added sanity check for recipe ingredient counts
    - Used the above sanity check to find that Fabric was listed as craftable in the Constructor, instead of the Assembler.
    - Harvesting a plant while standing too close could lead to getting stuck. (#91)
  Modding:
    - Improved compatibility with Even Distribution (it was buggy with Splitters/Mergers) and added it to optional dependencies.
    - Ensured compatibility with Factory Planner
Version: 1.1.7
Date: 2021.08.20
  Locale:
    - Fixed missing locale entry for Parachute description.
Version: 1.1.6
Date: 2021.08.18
  Bugfixes:
    - Fix another infinite concrete glitch (#89)
  Locale:
    - Latest Russian text fixes
Version: 1.1.5
Date: 2021.08.17
  Bugfixes:
    - Fix crash when editor is used to delete tiles under Foundation (#84)
    - Deconstructing a blocked foundation would yield infinite concrete (#85)
    - Fix crash when a game admin deletes a player who tamed a lizard doggo (#86)
    - Fix that the wrong player is notified of a milestone already being completed (#87)
Version: 1.1.4
Date: 2021.08.15
  Locale:
    - Newest Russian translations
  Bugfixes:
    - Fix crash on closing Smart Splitter GUI while still having a menu open
Version: 1.1.3
Date: 2021.08.15
  Bugfixes:
    - Players who joined a game after the HUB was built for the first time would not get access to the HUB.
Version: 1.1.2
Date: 2021.08.15
  Bugfixes:
    - Fix crash when changing Smart Splitter filters in multiplayer
  Changes:
    - Added /get-hub-parts command to Freeplay. Allows you to continue even if you lose or misplace the HUB Parts and no longer have a HUB.
Version: 1.1.1
Date: 2021.08.14
  Bugfixes:
    - Fix crash on game init due to error in Build Event refactor (power slugs)
Version: 1.1.0
Date: 2021.08.14
  Locale:
    - Russian translations added (thanks Shadow_Man)
  Bugfixes:
    - Don't play "new objective" sound effect when completing Onboarding
    - Pipelines were not indestructible!
    - Add missing mined_sound on lookout tower
  Changes:
    - Foundation can be marked for deconstruction even with entities on top, but can't actually be mined until the obstacle is removed.
  Optimizations:
    - Build/Destroy event handler has been refactored to improve performance.
Version: 1.0.7
Date: 2021.08.13
  Bugfixes:
    - Setting the technology multiplier to anything other than 1 would break MAM research
Version: 1.0.6
Date: 2021.08.12
  Bugfixes:
    - Fix that changing object scanner from the quickbar would leave a "zombie" ping.
    - Added the /clear-pings command to clear such zombie pings.
    - Note that this will also clear Corpse Finder pings so be sure to clean up first ;)
Version: 1.0.5
Date: 2021.08.12
  Bugfixes:
    - Most recipes in the Equipment Workshop did not correctly tick down the To Do List
  Changes:
    - Craft Bench and Equipment Workshop output inventories are now also counted as "owned" for the To Do List
  Balancing:
    - Increased HUB Biomass Burners from 20MW to 21MW for easier recovery from blackouts in early-game (due to energy buffers)
Version: 1.0.4
Date: 2021.08.07
  Bugfixes:
    - Fix crash on mining AWESOME Sink (#79)
  Optimizations:
    - Added event filter to ignore ghost entities, massively increasing performance of blueprinting
Version: 1.0.3
Date: 2021.08.06
  Info:
    - Rearranged changelog to put newest versions at the top, for easier viewing on mod portal
  Bugfixes:
    - Fixed incorrect locale string of radioactive items
Version: 1.0.2
Date: 2021.08.06
  Changes:
    - Added "HUB Finder" to the shortcut bar, allowing you to find your way back to the HUB if you get lost.
Version: 1.0.1
Date: 2021.08.06
  Bugfixes:
    - Hotfix incompatibility with Helmod
Version: 1.0.0
Date: 2021.08.06
  Info:
    - Initial public release
Version: 0.9.1
Date: 2021.07.25
  Changes:
    - Added support for un-researching techs in the editor
    - The AWESOME Sink now consumes power constantly, rather than stuttering
    - Machine inputs now correctly pull from both lanes of a belt equally, rather than preferring one over the other
  Ease of use:
    - Truck Stations and (Fluid) Freight Platforms can now be toggled by "rotating" the building
  Bugfixes:
    - Fixed crash on movement after mining a truck station or drone port
Version: 0.9.0
Date: 2021.07.19
  Changes:
    - Total revamp of GUI systems, which does unfortunately mean incompatibility with the old and busted system.
  Ease of use:
    - Improved handling of Foundation / Deconstruct Foundation so it doesn't spam "Not minable" errors any more.
    - Fixed ability to copy-paste settings between Infinity Storage Containers
Version: 0.8.5
Date: 2021.07.07
  Changes:
    - Added Tips + Tricks entry explaining how (not) to use Train conditions
  Bugfixes:
    - Fixed resource wells spawning off-centre
    - Fixed that generators running out of fuel (but not water) would generate free energy (#74)
    - Taming lizard doggos was broken due to an error in refactoring (#75)
  Gui:
    - Improvements to Resource/Object/Beacon Scanner GUIs
    - Tidying up of Milestone GUI
  Combat Balancing:
    - Unarmed melee strikes now stun the target for much longer
Version: 0.8.4
Date: 2021.07.06
  Optimizations:
    - Further performance improvements and refactoring
  Modding:
    - Added compatibility with Text Plates
    - Added compatibility with BottleneckLite
Version: 0.8.3
Date: 2021.07.04
  Changes:
    - Collapsing the to-do list now keeps the item list open, only hiding the ingredient list
    - Mining a building that is on your to-do list increments the list by one
    - To-do list now responds to Craft Bench and Equipment Workshop items
Version: 0.8.2
Date: 2021.07.02
  Changes:
    - Drone Port now uses a Train Stop internally so it can be opened from the map view
    - Drones now try to only pull as many batteries as needed for a round trip, rather than a full stack
  Optimizations:
    - MASSIVE performance improvement of resource spawner. This does mean there's a small chance of "mixed patches" but that's worth it for code that's 60x faster!
Version: 0.8.1
Date: 2021.06.30
  Changes:
    - Added some Tips and Tricks for melee combat and the smart-fast-transfer feature
    - Clean up / remake GUI for Truck Station / Train Platform mode selection
    - Scale the info icons of various containers
    - Allow fast-transfer of ore back into matching miners
  Combat Balancing:
    - Reduce frequency of stronger enemies within 2x / 4x the starting area size
  Balancing:
    - Increased Hover Pack speed
    - More plants, fewer Power Slugs
  Optimizations:
    - Improved rendering of jump pad visualisation arrow
  Bugfixes:
    - Fixed Space Elevator not being rotatable due to being square
    - Fixed Onboarding locale entries
    - Fix build gun not consuming items for placeholder entities
    - Make technology items only-in-cursor
    - Fix invulnerability to gas when using the hover pack or jetpack, and also the game crashing if you die
    - Allow pipeline construction on water again
    - Make Particle Accelerator shut down in a blackout
Version: 0.8.0
Date: 2021.06.26
  Changes:
    - Total overhaul of the code!!!
    - The only way to go fast, is to go well.
    - Added Infinity Storage Container and Infinity Pipeline, which are automatically unlocked in Sandbox mode
Version: 0.7.2
Date: 2021.06.20
  Changes:
    - Added Factory Light to Quartz tech tree
  Balancing:
    - Increased speed of Mk4 conveyor belts so that they're higher than Satisfactory speeds
    - Satisfactory belts: 60/120/270/480/780
    - Satisfactorio belts: 112.5/225/337.5/562.5/787.5
    - I really wish Factorio belts were more flexible...
    - Decreased mining time of all factory buildings (1 > 0.5)
    - Increased mining time of The HUB (1 > 5)
    - (Visual only) set "craft time" of all buildings to 1s for consistency
  Bugfixes:
    - Fixed that removing an assembler via script didn't properly refund items
    - Fix incorrect delivery requirements for Hover Pack
Version: 0.7.1
Date: 2021.06.18
  Bugfixes:
    - Crash when Player Two changed the HUB Milestone being researched
    - Fixed ability to put building items into containers
Version: 0.7.0
Date: 2021.06.18
  Changes:
    - Crash Sites can be mined after repairing them, but this takes an entire minute to do as they're not _supposed_ to be mined.
    - Crash Site debris can be blown up with Nobelisks
  Balancing:
    - Nobelisks now destroy trees outright, rather than using the scale-with-distance approach.
    - Behemoth Worms ("gas emitters") can be destroyed by first weakening them with large amounts of radiation.
  Optimizations:
    - Re-structured locale strings into multiple files instead of one monolithic file
Version: 0.6.9
Date: 2021.06.18
  Changes:
    - Changed stack size of underground belts to 50 for better fit with Build Gun
    - Truck stations and Freight platforms now have their outputs disabled as well as their inputs when a vehicle is docked
  Ease of use:
    - Reduced the number of batteries needed for Drones to take off, based on calculated requirement
    - Added "out of fuel" notice to Drones, just in case
    - Added chart tag to drone ports
    - Added "blank map" preset for when you want no resources at all (eg. map editor)
  Balancing:
    - Slightly increased length of underground pipe Mk.2
  Bugfixes:
    - Cancelling an autopilot recording by exiting the car now properly cleans up the path drawing
    - Several Project Assembly parts only produced one, should have been two per craft
  Optimizations:
    - Tidied up Sandbox scenario
    - Improved performance of technology unlock progression system
Version: 0.6.8
Date: 2021.06.17
  Changes:
    - Renamed various creature entities to their Satisfactory equivalents
    - Reduced the amount of time for Resource Scanner pings to respond
  Balancing:
    - Decreased mining time of resource deposits
  Combat Balancing:
    - Further reduced the amount of enemies at resource nodes close to your spawn point.
    - Some nodes may even be totally undefended.
  Bugfixes:
    - Fixed train station not appearing on map
    - Fixed buggy Tips+Tricks
Version: 0.6.7
Date: 2021.06.17
  Optimizations:
    - Greatly reduced processing time of Radioactivity. If it's still too much, use /toggle-radiation command to disable radiation in-game.
    - Reworked power production buildings.
  Ease of use:
    - Tabs for composite entities (Truck Station, Drone Port) now disable themselves if you are out of range of that component
    - You must now Shift-click to trash equipment, so you don't accidentally trash it when you meant to equip it.
Version: 0.6.6
Date: 2021.06.13
  Changes:
    - Increased stack size of all Buildings so that the Build Gun can better show affordable amount
    - Added "Scanner" icon to resource/object scan "recipe" icons
    - Added custom icons for "nothing"-type technology effects
  Bugfixes:
    - Fixed incorrect locale for capsule item tooltips
    - More locale fixes
    - Fixed cost of underground belts/pipes (was double what it should have been)
    - Fix that, in the rare case Foundation snaps to clip into another Foundation, both would be immovable
Version: 0.6.5
Date: 2021.06.12
  Changes:
    - Added UI to better show flight time of the Jetpack
  Bugfixes:
    - Fixed price of Rifle Ammo in AWESOME shop
    - Fixed incorrect icons for resource wells
    - Fixed that Water Extractors did not show on the map
    - Fixed map colour of Splitters/Mergers
    - Fixed Alt Recipe selection screen not showing byproducts properly
    - Fixed that Loader Conveyors were destructible (mostly by Nobelisk explosion)
Version: 0.6.4
Date: 2021.06.11
  Features:
    - Added GUI to Power Storage
  Bugfixes:
    - Fix crash when trying to fast-transfer from a tree
    - Rails now work properly in the Build Gun
Version: 0.6.3
Date: 2021.06.05
  Changes:
    - Fuel value of Fuel updated
  Bugfixes:
    - Crash in the Zipline
Version: 0.6.2
Date: 2021.06.05
  Bugfixes:
    - (Industrial) Storage Containers didn't show their contents in the UI, now fixed (kinda)
  Ease of use:
    - "Smart" fast-transfer: transferring items into or out of a Truck Station or Drone port will intelligently select between the fuel box and cargo inventories
Version: 0.6.1
Date: 2021.06.04
  Changes:
    - Sub-components of various entites are no longer selectable directly
Version: 0.6.0
Date: 2021.06.03
  Changes:
    - Implemented Update 4 changes
    - Coal, Fuel and Nuclear generators are now simpler entities
    - Hypertubes now allow junctions and keyboard input to change directions
  Scripting:
    - Make use of defines.prototypes for cleaner code
Version: 0.5.1
Date: 2021.01.31
  Bugfixes:
    - Recipe browser crashed when another mod added a tech with no cost
    - Typos in localisation
    - Game crash when placing an underground belt directly next to an input/output
    - To-do list did not properly decrement when placing certain entities
Version: 0.5.0
Date: 2021.01.30
  Info:
    - Release Candidate 1!
  Changes:
    - Added IO markers to all placeholder graphics for easier planning/visualisation
  Bugfixes:
    - The Build Gun was still broken, of course.
Version: 0.4.4
Date: 2021.01.29
  Bugfixes:
    - The Build Gun no longer siphons items from your inventory when building power poles by dragging
    - Build Gun GUI was updating too often under some circumstances
    - Build Gun GUI wasn't updating often enough under other circumstances!
    - Mining an item while holding a ghost now recalculates whether you can afford it.
Version: 0.4.3
Date: 2021.01.26
  Changes:
    - Upped Factorio version required (due to bugfixes in the base game I had previously hacked around)
    - Removed said "hacking around" as the underlying bugs are now fixed!
  Bugfixes:
    - Building outputs can no longer sideload onto pre-existing belts, they will simply fail to snap
    - Build Gun collision check now uses real built-in range check instead of re-creating it
    - Mineral deposits (and Huge Rocks) no longer spawn on resource nodes if disabled
    - "Behemoth Worm" (aka indestructible poison gas rocks) no longer spawn if mineral deposits are disabled
Version: 0.4.2
Date: 2021.01.24
  Changes:
    - Entities with input/output now respond better to neighbouring belts by snapping their types
    - This also removes the ability to directly chain buildings. There MUST be a belt between them
Version: 0.4.1
Date: 2021.01.17
  Changes:
    - Building something on your To Do list removes it from said list.
  Balancing:
    - Added Power Shard as a purchaseable item from the AWESOME Shop.
  Bugfixes:
    - It was possible to merge belts when undergrounds were involved, particularly when flipping them.
Version: 0.4.0
Date: 2021.01.14
  Major Features:
    - Build Gun! Now instead of fiddling with crafting and dismantling buildings, just pick a building and place away!
    - Mining a building now gives the ingredients back, so they can be recycled.
  Balancing:
    - Increase spawn rate of Geyser
  Bugfixes:
    - Reworked electric-energy-interface entities to make better use of the system, notably for tooltips.
    - Added Fuse Box to Geothermal Generator
  Changes:
    - No longer compatible with Construction Drones, use Companion Drones instead.
    - You can no longer merge belts without a Conveyor Merger - this is to prevent possible assumptions of how lanes work
    - If Crash Sites are disabled in map generation, Hard Drives can be purchased from the AWESOME Shop
  Ease of use:
    - Added "pipe length" info to pipe GUI for better planning of pipelines
  Modding:
    - No longer compatible with Companion Drones, due to the Build Gun
Version: 0.3.3
Date: 2020.11.30
  Features:
    - Inventory trash slot, which can be used to discard any items cluttering your inventory.
    - Sort button added to various storage containers and cars.
Version: 0.3.2
Date: 2020.11.29
  Gui:
    - Improved the integration of various GUI elements
  Bugfixes:
    - Fixed that mining a lookout tower while you were in it would result in the range buff sticking
    - Fixed that mining a harvested plant would crash the game a few hours later
    - Fixed that dying in a car would leave the self-driving GUI open, leading to a crash
Version: 0.3.1
Date: 2020.11.25
  Changes:
    - Tips and tricks have been tweaked to at least work with Satisfactorio buildings
    - Main menu scenes have been added
Version: 0.3.0
Date: 2020.11.24
  Changes:
    - Upgraded to Factorio 1.1
    - Many GUI elements have been moved from gui.left to gui.relative
  Bugfixes:
    - Mining a self-driving car now cleans up the rendered path
Version: 0.2.3
Date: 2020.11.23
  Graphics:
    - Scaled the Ficsit Freighter to match its actual size
  Ease of use:
    - Submitting excess items to the HUB, Space Elevator or MAM now has better handling
    - Added submission requirements to technology descriptions
  Bugfixes:
    - Train platforms now collide with most objects, greatly reducing the manual collision handling
    - Trains weren't consuming the correct amount of power
Version: 0.2.2
Date: 2020.11.19
  Changes:
    - Screw removed as an independent item and now just replaces Iron Gear
    - Foundation now snaps to nearby Foundations to avoid off-by-one construction
  Bugfixes:
    - Power Slugs that are covered by Huge Rocks are now, in fact, covered
    - Space Elevator crash fixed
    - Space Elevator "rocket silo" entity is now not selectable
    - Better handling of potentially incompatible mods
    - Items on belts are now masked properly by freight platforms
    - Various fixes and optimisations
  Modding:
    - Added framework for mod compatibility scripts
    - Compatible with Construction Drones
    - Compatible with Factorissimo 2
Version: 0.2.1
Date: 2020.11.14
  Features:
    - "Starting area size" now affects the distance at which nodes are only minimally guarded
  Gui:
    - Added "flow rate" GUI when opening pipes
  Bugfixes:
    - As HUB Upgrade milestones are completed, the HUB now checks for collision with the player.
    - Smart/Programmable splitters weren't saved correctly.
    - Mk.2 pipes etc. were giving back Mk.1 items on removal
Version: 0.2.0
Date: 2020.11.13
  Features:
    - The start of Freeplay is now Onboarding, with objective-based tutorial to get you started.
  Bugfixes:
    - Catastrophic bug after save/load! Whoops! So all save files are kinda knackered...
Version: 0.1.5
Date: 2020.11.11
  Changes:
    - A Parachute can now also be used to avoid damage when unsafe-landing from a Jump Pad
  Gui:
    - Added Tier markers for the HUB tiers
  Bugfixes:
    - Better handling of "research recipes" that are already done
    - When the last entity of a Hypertube is an Underground, you exited at the wrong spot
Version: 0.1.4
Date: 2020.11.10
  Ease of use:
    - "Add 5" and "Add Stack" options added to Recipe Browser buttons
  Bugfixes:
    - Various optimisations and performance improvements
    - Exiting a Jetpack or Parachute or Hyper Tube would crash the game
    - Xeno-basher didn't affect flying enemies
    - Entities with custom GUIs now auto-close when you move away or the entity is destroyed
    - Fixed some crashes with the Object Scanner and Beacons
Version: 0.1.3
Date: 2020.11.07
  Graphics:
    - Ore nodes are now highlighted when a mining drill is in hand
  Control:
    - Localised "jump" control
    - Added sort order to custom inputs
  Combat Balancing:
    - Player now only regenerates to 30HP
    - Time before auto-heal kicks in increased to match Satisfactory (50s)
    - Player now respawns at 30HP after dying
Version: 0.1.2
Date: 2020.11.07
  Balancing:
    - Valve is now unlocked in Tier 5, Oil Processing.
    - Pipe/Pump Mk.2 are now their own Milestone in Tier 6
    - Cost of Pipe/Pump Mk.2 have been adjusted accordingly.
    - Pump Mk.2 power consumption reduced from 12MW to 8MW
  Combat Balancing:
    - Enemies that chase the player will disengage if you run far enough.
Version: 0.1.1
Date: 2020.11.06
  Features:
    - Added a welcome message to point the player towards the Resource Scanner and first steps.
  Combat Balancing:
    - Resource deposits close to spawn will only be guarded by 1 or 2 weaker enemies max.
    - Resource deposits close to spawn cannot have poison gas.
  Ease of use:
    - Added corpse tracker so that you can find your dead body after respawning.
  Bugfixes:
    - Rail (chain) signals could not be built outside of Creative mode and lacked dismantle option.
    - Valve was not unlocked by the technology that was supposed to unlock it.
Version: 0.1.0
Date: 2020.11.05
  Info:
    - Pre-release release
Version: 0.0.1
Date: 2020.09.16
  Info:
    - Initial alpha release