Love Factorio? Love Satisfactory? Want to play both at once? Well all right then! This overhaul mod reworks Factorio to play more like Satisfactory, with Milestones, self-driving cars, direct connection of belts to machines, and much more! Please support the original developers by purchasing a legal copy of Satisfactory before downloading this mod.
Large total conversion mods.
Version: 1.1.11
Date: 2022.02.16
Bugfixes:
- Restored compatibility with newer Factorio versions
Info:
- I will be gradually working on bringing Update 5 content to this mod, including changes to vehicle loading/unloading. Thank you for your support and patience!
Version: 1.1.10
Date: 2021.09.02
Bugfixes:
- Reverted Object Scanner "fix" as it is now fixed in Factorio 1.1.39 - required base version raised accordingly.
- Fix crash when an entity is dismantled by something other than a player
- Fix crash with the object scanner looking for invalid entities
Modding:
- Improved support for other mods to add new technologies to the tech tree
Optimizations:
- Item-on-ground no longer triggers Satisfactorio events, reducing lag when a large number are triggered (eg. chainsawing dense forest)
Version: 1.1.9
Date: 2021.08.30
Bugfixes:
- "Fix" a regression in Factorio 1.1.38 that prevented Object Scanners from stacking in the MAM.
Version: 1.1.8
Date: 2021.08.25
Changes:
- Lizard Doggos can be healed by feeding them another Paleberry.
Bugfixes:
- Added sanity check for recipe ingredient counts
- Used the above sanity check to find that Fabric was listed as craftable in the Constructor, instead of the Assembler.
- Harvesting a plant while standing too close could lead to getting stuck. (#91)
Modding:
- Improved compatibility with Even Distribution (it was buggy with Splitters/Mergers) and added it to optional dependencies.
- Ensured compatibility with Factory Planner
Version: 1.1.7
Date: 2021.08.20
Locale:
- Fixed missing locale entry for Parachute description.
Version: 1.1.6
Date: 2021.08.18
Bugfixes:
- Fix another infinite concrete glitch (#89)
Locale:
- Latest Russian text fixes
Version: 1.1.5
Date: 2021.08.17
Bugfixes:
- Fix crash when editor is used to delete tiles under Foundation (#84)
- Deconstructing a blocked foundation would yield infinite concrete (#85)
- Fix crash when a game admin deletes a player who tamed a lizard doggo (#86)
- Fix that the wrong player is notified of a milestone already being completed (#87)
Version: 1.1.4
Date: 2021.08.15
Locale:
- Newest Russian translations
Bugfixes:
- Fix crash on closing Smart Splitter GUI while still having a menu open
Version: 1.1.3
Date: 2021.08.15
Bugfixes:
- Players who joined a game after the HUB was built for the first time would not get access to the HUB.
Version: 1.1.2
Date: 2021.08.15
Bugfixes:
- Fix crash when changing Smart Splitter filters in multiplayer
Changes:
- Added /get-hub-parts command to Freeplay. Allows you to continue even if you lose or misplace the HUB Parts and no longer have a HUB.
Version: 1.1.1
Date: 2021.08.14
Bugfixes:
- Fix crash on game init due to error in Build Event refactor (power slugs)
Version: 1.1.0
Date: 2021.08.14
Locale:
- Russian translations added (thanks Shadow_Man)
Bugfixes:
- Don't play "new objective" sound effect when completing Onboarding
- Pipelines were not indestructible!
- Add missing mined_sound on lookout tower
Changes:
- Foundation can be marked for deconstruction even with entities on top, but can't actually be mined until the obstacle is removed.
Optimizations:
- Build/Destroy event handler has been refactored to improve performance.
Version: 1.0.7
Date: 2021.08.13
Bugfixes:
- Setting the technology multiplier to anything other than 1 would break MAM research
Version: 1.0.6
Date: 2021.08.12
Bugfixes:
- Fix that changing object scanner from the quickbar would leave a "zombie" ping.
- Added the /clear-pings command to clear such zombie pings.
- Note that this will also clear Corpse Finder pings so be sure to clean up first ;)
Version: 1.0.5
Date: 2021.08.12
Bugfixes:
- Most recipes in the Equipment Workshop did not correctly tick down the To Do List
Changes:
- Craft Bench and Equipment Workshop output inventories are now also counted as "owned" for the To Do List
Balancing:
- Increased HUB Biomass Burners from 20MW to 21MW for easier recovery from blackouts in early-game (due to energy buffers)
Version: 1.0.4
Date: 2021.08.07
Bugfixes:
- Fix crash on mining AWESOME Sink (#79)
Optimizations:
- Added event filter to ignore ghost entities, massively increasing performance of blueprinting
Version: 1.0.3
Date: 2021.08.06
Info:
- Rearranged changelog to put newest versions at the top, for easier viewing on mod portal
Bugfixes:
- Fixed incorrect locale string of radioactive items
Version: 1.0.2
Date: 2021.08.06
Changes:
- Added "HUB Finder" to the shortcut bar, allowing you to find your way back to the HUB if you get lost.
Version: 1.0.1
Date: 2021.08.06
Bugfixes:
- Hotfix incompatibility with Helmod
Version: 1.0.0
Date: 2021.08.06
Info:
- Initial public release
Version: 0.9.1
Date: 2021.07.25
Changes:
- Added support for un-researching techs in the editor
- The AWESOME Sink now consumes power constantly, rather than stuttering
- Machine inputs now correctly pull from both lanes of a belt equally, rather than preferring one over the other
Ease of use:
- Truck Stations and (Fluid) Freight Platforms can now be toggled by "rotating" the building
Bugfixes:
- Fixed crash on movement after mining a truck station or drone port
Version: 0.9.0
Date: 2021.07.19
Changes:
- Total revamp of GUI systems, which does unfortunately mean incompatibility with the old and busted system.
Ease of use:
- Improved handling of Foundation / Deconstruct Foundation so it doesn't spam "Not minable" errors any more.
- Fixed ability to copy-paste settings between Infinity Storage Containers
Version: 0.8.5
Date: 2021.07.07
Changes:
- Added Tips + Tricks entry explaining how (not) to use Train conditions
Bugfixes:
- Fixed resource wells spawning off-centre
- Fixed that generators running out of fuel (but not water) would generate free energy (#74)
- Taming lizard doggos was broken due to an error in refactoring (#75)
Gui:
- Improvements to Resource/Object/Beacon Scanner GUIs
- Tidying up of Milestone GUI
Combat Balancing:
- Unarmed melee strikes now stun the target for much longer
Version: 0.8.4
Date: 2021.07.06
Optimizations:
- Further performance improvements and refactoring
Modding:
- Added compatibility with Text Plates
- Added compatibility with BottleneckLite
Version: 0.8.3
Date: 2021.07.04
Changes:
- Collapsing the to-do list now keeps the item list open, only hiding the ingredient list
- Mining a building that is on your to-do list increments the list by one
- To-do list now responds to Craft Bench and Equipment Workshop items
Version: 0.8.2
Date: 2021.07.02
Changes:
- Drone Port now uses a Train Stop internally so it can be opened from the map view
- Drones now try to only pull as many batteries as needed for a round trip, rather than a full stack
Optimizations:
- MASSIVE performance improvement of resource spawner. This does mean there's a small chance of "mixed patches" but that's worth it for code that's 60x faster!
Version: 0.8.1
Date: 2021.06.30
Changes:
- Added some Tips and Tricks for melee combat and the smart-fast-transfer feature
- Clean up / remake GUI for Truck Station / Train Platform mode selection
- Scale the info icons of various containers
- Allow fast-transfer of ore back into matching miners
Combat Balancing:
- Reduce frequency of stronger enemies within 2x / 4x the starting area size
Balancing:
- Increased Hover Pack speed
- More plants, fewer Power Slugs
Optimizations:
- Improved rendering of jump pad visualisation arrow
Bugfixes:
- Fixed Space Elevator not being rotatable due to being square
- Fixed Onboarding locale entries
- Fix build gun not consuming items for placeholder entities
- Make technology items only-in-cursor
- Fix invulnerability to gas when using the hover pack or jetpack, and also the game crashing if you die
- Allow pipeline construction on water again
- Make Particle Accelerator shut down in a blackout
Version: 0.8.0
Date: 2021.06.26
Changes:
- Total overhaul of the code!!!
- The only way to go fast, is to go well.
- Added Infinity Storage Container and Infinity Pipeline, which are automatically unlocked in Sandbox mode
Version: 0.7.2
Date: 2021.06.20
Changes:
- Added Factory Light to Quartz tech tree
Balancing:
- Increased speed of Mk4 conveyor belts so that they're higher than Satisfactory speeds
- Satisfactory belts: 60/120/270/480/780
- Satisfactorio belts: 112.5/225/337.5/562.5/787.5
- I really wish Factorio belts were more flexible...
- Decreased mining time of all factory buildings (1 > 0.5)
- Increased mining time of The HUB (1 > 5)
- (Visual only) set "craft time" of all buildings to 1s for consistency
Bugfixes:
- Fixed that removing an assembler via script didn't properly refund items
- Fix incorrect delivery requirements for Hover Pack
Version: 0.7.1
Date: 2021.06.18
Bugfixes:
- Crash when Player Two changed the HUB Milestone being researched
- Fixed ability to put building items into containers
Version: 0.7.0
Date: 2021.06.18
Changes:
- Crash Sites can be mined after repairing them, but this takes an entire minute to do as they're not _supposed_ to be mined.
- Crash Site debris can be blown up with Nobelisks
Balancing:
- Nobelisks now destroy trees outright, rather than using the scale-with-distance approach.
- Behemoth Worms ("gas emitters") can be destroyed by first weakening them with large amounts of radiation.
Optimizations:
- Re-structured locale strings into multiple files instead of one monolithic file
Version: 0.6.9
Date: 2021.06.18
Changes:
- Changed stack size of underground belts to 50 for better fit with Build Gun
- Truck stations and Freight platforms now have their outputs disabled as well as their inputs when a vehicle is docked
Ease of use:
- Reduced the number of batteries needed for Drones to take off, based on calculated requirement
- Added "out of fuel" notice to Drones, just in case
- Added chart tag to drone ports
- Added "blank map" preset for when you want no resources at all (eg. map editor)
Balancing:
- Slightly increased length of underground pipe Mk.2
Bugfixes:
- Cancelling an autopilot recording by exiting the car now properly cleans up the path drawing
- Several Project Assembly parts only produced one, should have been two per craft
Optimizations:
- Tidied up Sandbox scenario
- Improved performance of technology unlock progression system
Version: 0.6.8
Date: 2021.06.17
Changes:
- Renamed various creature entities to their Satisfactory equivalents
- Reduced the amount of time for Resource Scanner pings to respond
Balancing:
- Decreased mining time of resource deposits
Combat Balancing:
- Further reduced the amount of enemies at resource nodes close to your spawn point.
- Some nodes may even be totally undefended.
Bugfixes:
- Fixed train station not appearing on map
- Fixed buggy Tips+Tricks
Version: 0.6.7
Date: 2021.06.17
Optimizations:
- Greatly reduced processing time of Radioactivity. If it's still too much, use /toggle-radiation command to disable radiation in-game.
- Reworked power production buildings.
Ease of use:
- Tabs for composite entities (Truck Station, Drone Port) now disable themselves if you are out of range of that component
- You must now Shift-click to trash equipment, so you don't accidentally trash it when you meant to equip it.
Version: 0.6.6
Date: 2021.06.13
Changes:
- Increased stack size of all Buildings so that the Build Gun can better show affordable amount
- Added "Scanner" icon to resource/object scan "recipe" icons
- Added custom icons for "nothing"-type technology effects
Bugfixes:
- Fixed incorrect locale for capsule item tooltips
- More locale fixes
- Fixed cost of underground belts/pipes (was double what it should have been)
- Fix that, in the rare case Foundation snaps to clip into another Foundation, both would be immovable
Version: 0.6.5
Date: 2021.06.12
Changes:
- Added UI to better show flight time of the Jetpack
Bugfixes:
- Fixed price of Rifle Ammo in AWESOME shop
- Fixed incorrect icons for resource wells
- Fixed that Water Extractors did not show on the map
- Fixed map colour of Splitters/Mergers
- Fixed Alt Recipe selection screen not showing byproducts properly
- Fixed that Loader Conveyors were destructible (mostly by Nobelisk explosion)
Version: 0.6.4
Date: 2021.06.11
Features:
- Added GUI to Power Storage
Bugfixes:
- Fix crash when trying to fast-transfer from a tree
- Rails now work properly in the Build Gun
Version: 0.6.3
Date: 2021.06.05
Changes:
- Fuel value of Fuel updated
Bugfixes:
- Crash in the Zipline
Version: 0.6.2
Date: 2021.06.05
Bugfixes:
- (Industrial) Storage Containers didn't show their contents in the UI, now fixed (kinda)
Ease of use:
- "Smart" fast-transfer: transferring items into or out of a Truck Station or Drone port will intelligently select between the fuel box and cargo inventories
Version: 0.6.1
Date: 2021.06.04
Changes:
- Sub-components of various entites are no longer selectable directly
Version: 0.6.0
Date: 2021.06.03
Changes:
- Implemented Update 4 changes
- Coal, Fuel and Nuclear generators are now simpler entities
- Hypertubes now allow junctions and keyboard input to change directions
Scripting:
- Make use of defines.prototypes for cleaner code
Version: 0.5.1
Date: 2021.01.31
Bugfixes:
- Recipe browser crashed when another mod added a tech with no cost
- Typos in localisation
- Game crash when placing an underground belt directly next to an input/output
- To-do list did not properly decrement when placing certain entities
Version: 0.5.0
Date: 2021.01.30
Info:
- Release Candidate 1!
Changes:
- Added IO markers to all placeholder graphics for easier planning/visualisation
Bugfixes:
- The Build Gun was still broken, of course.
Version: 0.4.4
Date: 2021.01.29
Bugfixes:
- The Build Gun no longer siphons items from your inventory when building power poles by dragging
- Build Gun GUI was updating too often under some circumstances
- Build Gun GUI wasn't updating often enough under other circumstances!
- Mining an item while holding a ghost now recalculates whether you can afford it.
Version: 0.4.3
Date: 2021.01.26
Changes:
- Upped Factorio version required (due to bugfixes in the base game I had previously hacked around)
- Removed said "hacking around" as the underlying bugs are now fixed!
Bugfixes:
- Building outputs can no longer sideload onto pre-existing belts, they will simply fail to snap
- Build Gun collision check now uses real built-in range check instead of re-creating it
- Mineral deposits (and Huge Rocks) no longer spawn on resource nodes if disabled
- "Behemoth Worm" (aka indestructible poison gas rocks) no longer spawn if mineral deposits are disabled
Version: 0.4.2
Date: 2021.01.24
Changes:
- Entities with input/output now respond better to neighbouring belts by snapping their types
- This also removes the ability to directly chain buildings. There MUST be a belt between them
Version: 0.4.1
Date: 2021.01.17
Changes:
- Building something on your To Do list removes it from said list.
Balancing:
- Added Power Shard as a purchaseable item from the AWESOME Shop.
Bugfixes:
- It was possible to merge belts when undergrounds were involved, particularly when flipping them.
Version: 0.4.0
Date: 2021.01.14
Major Features:
- Build Gun! Now instead of fiddling with crafting and dismantling buildings, just pick a building and place away!
- Mining a building now gives the ingredients back, so they can be recycled.
Balancing:
- Increase spawn rate of Geyser
Bugfixes:
- Reworked electric-energy-interface entities to make better use of the system, notably for tooltips.
- Added Fuse Box to Geothermal Generator
Changes:
- No longer compatible with Construction Drones, use Companion Drones instead.
- You can no longer merge belts without a Conveyor Merger - this is to prevent possible assumptions of how lanes work
- If Crash Sites are disabled in map generation, Hard Drives can be purchased from the AWESOME Shop
Ease of use:
- Added "pipe length" info to pipe GUI for better planning of pipelines
Modding:
- No longer compatible with Companion Drones, due to the Build Gun
Version: 0.3.3
Date: 2020.11.30
Features:
- Inventory trash slot, which can be used to discard any items cluttering your inventory.
- Sort button added to various storage containers and cars.
Version: 0.3.2
Date: 2020.11.29
Gui:
- Improved the integration of various GUI elements
Bugfixes:
- Fixed that mining a lookout tower while you were in it would result in the range buff sticking
- Fixed that mining a harvested plant would crash the game a few hours later
- Fixed that dying in a car would leave the self-driving GUI open, leading to a crash
Version: 0.3.1
Date: 2020.11.25
Changes:
- Tips and tricks have been tweaked to at least work with Satisfactorio buildings
- Main menu scenes have been added
Version: 0.3.0
Date: 2020.11.24
Changes:
- Upgraded to Factorio 1.1
- Many GUI elements have been moved from gui.left to gui.relative
Bugfixes:
- Mining a self-driving car now cleans up the rendered path
Version: 0.2.3
Date: 2020.11.23
Graphics:
- Scaled the Ficsit Freighter to match its actual size
Ease of use:
- Submitting excess items to the HUB, Space Elevator or MAM now has better handling
- Added submission requirements to technology descriptions
Bugfixes:
- Train platforms now collide with most objects, greatly reducing the manual collision handling
- Trains weren't consuming the correct amount of power
Version: 0.2.2
Date: 2020.11.19
Changes:
- Screw removed as an independent item and now just replaces Iron Gear
- Foundation now snaps to nearby Foundations to avoid off-by-one construction
Bugfixes:
- Power Slugs that are covered by Huge Rocks are now, in fact, covered
- Space Elevator crash fixed
- Space Elevator "rocket silo" entity is now not selectable
- Better handling of potentially incompatible mods
- Items on belts are now masked properly by freight platforms
- Various fixes and optimisations
Modding:
- Added framework for mod compatibility scripts
- Compatible with Construction Drones
- Compatible with Factorissimo 2
Version: 0.2.1
Date: 2020.11.14
Features:
- "Starting area size" now affects the distance at which nodes are only minimally guarded
Gui:
- Added "flow rate" GUI when opening pipes
Bugfixes:
- As HUB Upgrade milestones are completed, the HUB now checks for collision with the player.
- Smart/Programmable splitters weren't saved correctly.
- Mk.2 pipes etc. were giving back Mk.1 items on removal
Version: 0.2.0
Date: 2020.11.13
Features:
- The start of Freeplay is now Onboarding, with objective-based tutorial to get you started.
Bugfixes:
- Catastrophic bug after save/load! Whoops! So all save files are kinda knackered...
Version: 0.1.5
Date: 2020.11.11
Changes:
- A Parachute can now also be used to avoid damage when unsafe-landing from a Jump Pad
Gui:
- Added Tier markers for the HUB tiers
Bugfixes:
- Better handling of "research recipes" that are already done
- When the last entity of a Hypertube is an Underground, you exited at the wrong spot
Version: 0.1.4
Date: 2020.11.10
Ease of use:
- "Add 5" and "Add Stack" options added to Recipe Browser buttons
Bugfixes:
- Various optimisations and performance improvements
- Exiting a Jetpack or Parachute or Hyper Tube would crash the game
- Xeno-basher didn't affect flying enemies
- Entities with custom GUIs now auto-close when you move away or the entity is destroyed
- Fixed some crashes with the Object Scanner and Beacons
Version: 0.1.3
Date: 2020.11.07
Graphics:
- Ore nodes are now highlighted when a mining drill is in hand
Control:
- Localised "jump" control
- Added sort order to custom inputs
Combat Balancing:
- Player now only regenerates to 30HP
- Time before auto-heal kicks in increased to match Satisfactory (50s)
- Player now respawns at 30HP after dying
Version: 0.1.2
Date: 2020.11.07
Balancing:
- Valve is now unlocked in Tier 5, Oil Processing.
- Pipe/Pump Mk.2 are now their own Milestone in Tier 6
- Cost of Pipe/Pump Mk.2 have been adjusted accordingly.
- Pump Mk.2 power consumption reduced from 12MW to 8MW
Combat Balancing:
- Enemies that chase the player will disengage if you run far enough.
Version: 0.1.1
Date: 2020.11.06
Features:
- Added a welcome message to point the player towards the Resource Scanner and first steps.
Combat Balancing:
- Resource deposits close to spawn will only be guarded by 1 or 2 weaker enemies max.
- Resource deposits close to spawn cannot have poison gas.
Ease of use:
- Added corpse tracker so that you can find your dead body after respawning.
Bugfixes:
- Rail (chain) signals could not be built outside of Creative mode and lacked dismantle option.
- Valve was not unlocked by the technology that was supposed to unlock it.
Version: 0.1.0
Date: 2020.11.05
Info:
- Pre-release release
Version: 0.0.1
Date: 2020.09.16
Info:
- Initial alpha release