Sandro's Fixes


Sorts and organizes the crafting menu and fixes some locals to be more consistent. Currently support for ExtendedAngel, Angel's Bio Processing, Avatars, Bob's Gems from Bob's Metals, Chemicals and Intermediates, Taterjr Space Station, ExtraBobs!, Angels Smelting Train, RampantArsenal, Endgame Combat and more.

Tweaks
4 years ago
0.16 - 1.1
4.26K

g [Probably won't add] Modular Turrets

5 years ago

The hardened inserter, name w93-hardened-inserter is currently on the logistics tab, it should be with the rest of the inserters in the Bob's Logistics tab. There is already code to handle the w93-hardened-inserter in this mod code however it is gated behind the scattergun turret mod being loaded rather than the scattergun turret mod and the modular turrets mod (same author perhaps?).

5 years ago

In addition, all the modular turrets 'turrets' should probably go on the "Fortifications" tab with the rest of the bob's and vanilla's turrets rather than on the Weaponry tab that it is currently on (especially with how otherwise fairly empty the Fortifications tab is and how extremely full the Weaponry tab is by scrolling for over 2 full pages worth).

5 years ago
(updated 5 years ago)

IIRC the modular turrets mod is internally called scattergun mod.
https://mods.factorio.com/mod/scattergun_turret

5 years ago

I don't use the fortifications tab. I find it hard to categorize things in it. Some things really belong into both.

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