【只能在 SICoreFunctionLibrary 0.2.4 下工作】
这个 mod 旨在增加敌人的多样性,当然也会有一些奖励。
关于遗迹:
遗迹使用一个独立的阵营,默认会攻击所有其他的阵营,但是游戏内建的敌对阵营(也就是虫子所在阵营)除外。原本遗迹也是会攻击虫子的,现在默认禁止了这种行为,这是综合了性能考虑做出的改变,如果喜欢原来的遗迹行为,现在可以在 mod 设置中手动修改;这个行为可以随时更改,但是每次更改都需要重新启动游戏,记得存档。
目前遗迹只是几个小型和中型的遗迹,以后会增加新的遗迹类型,同时也会增加更多奖励。也会添加一套关于遗迹的科技树和一系列的物品,其中一部分物品只能在遗迹中获得。一部分遗迹会带有组装机,这个是用来自动化获得遗迹物品的途径。
遗迹的定位是中后期,所以前期几乎不可能战胜遗迹,所以建议把【出生点安全距离】设置得高一些,以免影响发展。
当前版本,遗迹只会攻击可以被【space】键瞄准的物体。
遗迹的刷新设置可以在游戏中随时更改,这个不需要重启游戏,是即时生效的。
[Only work with SICoreFunctionLibrary 0.2.4]
This mod is designed to increase the diversity of the enemy, and of course there will be some rewards.
About Ancient Ruins:
Ancient Ruins use another force in game and will attack all other forces except enemy. In old version of this mod, Ancient Ruins also would attack enemy, but it takes a lot of lag, so I disable it. Then now, you can enable it again in mod settings, you can change it any time, and you need to restart game after change, remember save the game.
Now Ancient Ruins are only some small or medium base. More larger base and more rewards is coming. And will also add a technology tree about Ancient Ruins. There are some item, can only get in Ancient Ruins Rewards. Some Ancient Ruins have Crafting Machine, this is a way that can get items only output in Ancient Ruins automation.
Ancient Ruins are designed positioning middle or late stages of game, so in early game, Ancient Ruins are very hard to destroy. You can set [Ruins safe distance] in mod settings more larger, and get more space to develope.
In current version Ancient Ruins will only attack the entities that can be aimed with player by [space] key.
Ancient Ruins create setting can change in any time in game, and will effect immediately.