Not exactly, but I found codeplace with ur feature and change them like:
local function set_runspeed(event, setting)
local player = game.players[event.player_index]
if (player.character~=nil) then
if (setting == "switch") then
if (player.character_running_speed_modifier == settings.get_player_settings(player)["speed0"].value) then
-- we are in slow mode, so goin faster
modify_speed(player, "speed1", {r=0, g=1, b=0})
elseif (player.character_running_speed_modifier == settings.get_player_settings(player)["speed1"].value) then
-- we are in faster mode, so make some rocket boost
modify_speed(player, "speed2", {r=1, g=0, b=0})
elseif (player.character_running_speed_modifier == settings.get_player_settings(player)["speed2"].value) then
-- we are in fast enough, so calm down
modify_speed(player, "speed0", {r=0, g=0, b=1})
end
else
modify_speed(player, setting, {r=1, g=0.5, b=0})
end
end
end
So now its work exactly like I expect. TY a lot anyway!