I reproduced the problem and fixed it in 0.4.2.
The problem was caused by having a map where another player was in a vehicle when it was saved, prior to RoboTank being enabled. On startup, Factorio sent events as if the other player left its vehicle before any ticks ran, and RT was unable to handle that event sequence.
BTW, I have now done some light multiplayer testing and it seems to work, subject to the limitation that each force (faction, side) can only have one commander tank. So if you're playing with your friends, you'll have to coordinate regarding who is the commander. Failure to do so may cause the RoboTanks to become confused and, for example, suddenly rush from one commander to another, possibly across the entire map.