Hi,
We had a crash - multiplayer, many mods.
Just as "Uranium scanning finished researching, we got this crash. It is repeatable.
4565.296 Info ServerMultiplayerManager.cpp:977: updateTick(4757753) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
4568.430 Info ServerMultiplayerManager.cpp:977: updateTick(4757941) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
4568.430 Info InputActionHandler.cpp:5063: UpdateTick (4757941) processed PlayerJoinGame peerID(1) playerIndex(6) mode(connect)
4568.511 Info ServerMultiplayerManager.cpp:977: updateTick(4757946) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
4605.932 Error MainLoop.cpp:1488: Exception at tick 4760191: The mod Ribbon Maze (fix for 2.1) (2.1.78) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event RibbonMaze21::on_research_finished (ID 22)
RibbonMaze21/control/maze-control.lua:808: attempt to index field 'maze' (a nil value)
stack traceback:
RibbonMaze21/control/maze-control.lua:808: in function 'resourceScanning'
RibbonMaze21/control/maze-control.lua:834: in function <RibbonMaze21/control/maze-control.lua:824>
4605.932 Error ServerMultiplayerManager.cpp:85: MultiplayerManager failed: "The mod Ribbon Maze (fix for 2.1) (2.1.78) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event RibbonMaze21::on_research_finished (ID 22)
RibbonMaze21/control/maze-control.lua:808: attempt to index field 'maze' (a nil value)
stack traceback:
RibbonMaze21/control/maze-control.lua:808: in function 'resourceScanning'
RibbonMaze21/control/maze-control.lua:834: in function <RibbonMaze21/control/maze-control.lua:824>"
4605.932 Info ServerMultiplayerManager.cpp:809: updateTick(4760191) changing state from(InGame) to(Failed)
4605.932 Info SteamContext.cpp:458: Leaving lobby...