Adds a building that siphons nearby resources, allowing for mining setups with very few entities. The siphon is available immediately, but requires a lot of power and produces a lot of pollution. Works with productivity research.
Mods introducing new content into the game.
Version: 0.17.10
Bugfixes:
- Now catches a wider range (hopefully all of them) of scripted building, which should increase mod compatibility (i.e., it should now work with Ghost Placer Express, Warptorio, and so on)
Version: 0.17.8
Changes:
- Vortik's Deep Core Mining mod is now fully supported.
Bugfixes:
- Fixed that the amount of resources removed from a resource patch didn't scale with the new performance code.
Version: 0.17.7
Changes:
- Heavily reworked the main script for even better performance. It now spreads out the work between ticks and so should be even more consistently lean.
- perchance there is someone out there that wants to build a really epic number of siphons, the key values for tweaking performance are included at the top of the script, along with commentary on the constraints.
- Another compatibility pass for angels+bobs. Should be working this time, really :) (I tested for a while so hopefully nothing slipped through...)
- The mod now logs which ores get siphoning recipes and which ones get skipped (factorio_current.log in the game's folder)
- Infinite ores are now officially supported. Since siphons are fixed resource rate and yield has no effect, it will not reduce yield.
- Dust should no longer end up in player inventories.
- Siphons marked for deconstruction will now stop as soon as marked.
Version: 0.17.4
Changes:
- Added compatibility for Angel's Refining, since it uses a slightly different ore format from vanilla. Lightly tested, please report issues.
Version: 0.17.3
Bugfixes:
- Fixed: First level of range research had no effect, only the second and beyond did.
- Added a migration script since 0.17.2 wasn't existing save compatible.
Version: 0.17.2
Changes:
- Siphon range now depends on completed research. The initial siphon range is much smaller.
- The research above is not infinite, as bigger and bigger searches could cause slowdowns.
Version: 0.17.1
Changes:
- Redid a lot of the graphics stuff. Dust no longer appears as ore, the inventory icon is more distinct, tweaked the smoke, slightly changed the color balance of the sprites. Did a little testing with particles on the ore patches that get mined but this will probably wait until 0.18.
- Search area is now 7x7 chunks. To preserve performance, only a portion of this area is considered at a given time.
- Added a safety catch for nil entities on script raised events
Version: 0.17.0
Changes:
- Mod released.