Scenarios, maps, and puzzles.
Version: 0.6.6
Date: 2023-01-28
Distribution:
- Added changelog.txt
Version: 0.6.5
Date: 2023-01-26
Balancing:
- Objective #9: Removed 24 stone furnaces (too easy, distracting)
- Objective #9: Increased transport belts from 100 to 200 (too easy, very needed)
- Objective #13: Reduced inserters from 500 to 100 (boring, not needed for the factory)
- Objective #13: Reduced long-handed inserters from 100 to 50 (not needed)
- Before objective #15: Removed the objective of 100 steel plates. (too easy and following objectives need steel plates anyway)
- Objective #15: Merged two objectives with 50 assembling machine 2 and 48 steel furnaces. (too easy separately)
- Objective #24: Moved plastic bar and sulfur before rails
- Objective #25: Merged rails and rail signal objectives
- Objective #30: Increased flying robot frames from 100 to 200 (very needed)
- Objective #31: Increased roboports from 1 to 4 (very needed)
Version: 0.6.4
Date: 2023-01-23
Balancing:
- Objective #27: Increased rail chain signals from 10 to 15 (more needed than rail signals)
- Before objective #30: Removed objective 20 stack inserters (too easy)
- Before objective #30: Removed objective 50 chemical science packs (boring)
- Objective #30: Added objective 50 laser turrets and 50 accumulators (military needed, requires a nice amount of research)
- Before objective #32: Removed objective 100 flamethrower ammo (too easy/late/boring)
Version: 0.6.3
Date: 2023-01-23
Balancing:
- Objective #4: Increased gears from 30 to 50 (too easy, very needed)
- Objective #4: Increased green circuits from 20 to 30 (too easy, very needed)
- Objective #5: Increased stone bricks from 75 to 100 (too easy)
- Objective #9: Removed 15 electric miners, 50 small power poles, 5 splitters and 10 underground belts (too hard)
- Objective #29: Increased red circuits from 500 to 2000 (too easy and needed, 2k is one rail vagon of plastic)
Version: 0.6.2
Date: 2023-01-22
Features:
- Added command `/ro_feedback` for saving player comments to analytics log file
Balancing:
- Objective #3: Increased coal from 200 to 250 (too easy)
- Objective #5: Increased stone bricks from 50 to 75 (too easy)
- Before objective #6: Removed objective 1 lab and 5 red science (too easy and the following objective needs this anyway)
Version: 0.6.1
Date: 2023-01-22
Balancing:
- Objective #1: Merged stone, coal and fish objectives (too easy)
- Objective #1: Increased stone from 30 to 50 (too easy and very needed)
- Objective #4: Merged 30 gears and 20 electronic circuits (too easy)
- Before objective #6: Removed 20 copper plate (too easy, needed for electronic circuits anyway)
- Before objective #6: Removed 10 underground pipes (too opinionated / game-specific)
- Objective #7: Increased assembling machines from 1 to 2 (bigger reward for the research)
- Objective #15: Added 100 red science packs to the objective of 100 green science packs (bigger reward, feels more aligned with the game)
Version: 0.6.0
Date: 2023-01-22
Features:
- Added analytics and command `/ro_save_analytics` to write the analytics output to a file
Version: 0.5.8
Date: 2023-01-17
Balancing:
- Objective #30: Add 50 medium electric poles with 50 big electric poles (very needed)
Version: 0.5.7
Date: 2023-01-17
Balancing:
- Objective #35: Combine plastic and sulfur objectives (can be researched in parallel)
- Objective #35: Increase plastic from 1 to 100 (bigger reward)
- Objective #35: Increase sulfur from 1 to 50 (bigger reward)
Version: 0.5.6
Date: 2023-01-15
Balancing:
- Objective #24: Add 48 steel furnaces objective (next one is too hard)
- Objective #25: Add 20 fast underground belts and 10 fast splitters to 100 fast belts objective (too easy, very needed)
Version: 0.5.5
Date: 2023-01-15
Balancing:
- Objective #20: Add a mall objective with 9 different items (very needed)
Version: 0.5.4
Date: 2023-01-15
Balancing:
- Objectives #17 and #18: Split 1000 gears and 500 green circuits (too hard)
Version: 0.5.3
Date: 2023-01-15
Features:
- Added command `/next_objective` for continuing playing after updating this mod to a new version.
Version: 0.5.2
Date: 2023-01-15
Balancing:
- Objective #16: Remove fast inserters from the objective, and mention about them in the tip (too hard)
Version: 0.5.1
Date: 2023-01-15
Distribution:
- Added thumbnail.png
- First version published on mods.factorio.com
Version: 0.5.0
Date: 2023-01-15
Features:
- Added command `/previous_objective` for continuing playing after updating this mod to a new version.
Balancing:
- Objective #16: Merged two mall objectives into one and remove some items (too boring/similar)
Version: 0.4.7
Date: 2023-01-15
Balancing:
- Objective #17: Added another mall objective.
Version: 0.4.6
Date: 2023-01-15
Bugfixes:
- Objective #16: Removed a long tip text, which together with a long list of items made the objective UI annoyingly big.
Version: 0.4.5
Date: 2023-01-15
Bugfixes:
- Increased maximum amount of resources per objective from 6 to 9 items (localisation rendering issue).
Version: 0.4.4
Date: 2023-01-15
Balancing:
- Objective #4: Moved raw fish objective much earlier (too easy, very needed)
- Objective #16: Merged multiple electric mining-related objectives into one and added some more items (too easy, very needed)
- Objective #17: Merged 1000 gears and 500 electronic circuits objectives (more parallelizeable)
- Before objective #18: Removed 20 fast inserters objective (too easy/boring)
- Objective #18: Merged 50 gun turrets and 1000 ammo (more parallelizeable)
Version: 0.4.3
Date: 2023-01-15
Balancing:
- Objective #35: Moved 1000 rails objective before signals (more needed this way)
- After objective #36: Removed duplicate objective
Version: 0.4.2
Date: 2023-01-15
Refactoring:
- Moved objectives to a separate Lua file from the main logic file.
Version: 0.4.1
Date: 2023-01-15
Refactoring:
- Changed the objective list format to support both tips and multiple items at the same time.
Version: 0.4.0
Date: 2023-01-12
Features:
- Added support for multiple items in the same objective.
Bugfixes:
- Fixed localising names for items that can be built as buildings.
Version: 0.3.4
Date: 2023-01-11
Balancing:
- Objective #23: Moved 50 gun turrets earlier (very needed)
- Objective #26: Added 50 assembling machine 2
Version: 0.3.3
Date: 2023-01-11
Balancing:
- Objective #26: Added 50 gun turrets (very needed)
Version: 0.3.2
Date: 2023-01-11
Balancing:
- Objective #22: Added 1000 ammo (next objective is too easy, this is very needed)
Version: 0.3.1
Date: 2023-01-11
Balancing:
- Update objectives
Version: 0.3.0
Date: 2023-01-11
Bugfixes:
- Fixed localising names for items that can be built as buildings
Version: 0.2.0
Date: 2022-12-31
Features:
- Added 39 objectives. From 2 gun turrets to post-rocket stuff.
Version: 0.1.2
Date: 2022-12-30
Features:
- Objective #10: Added 1 lab
- Objective #11: Added 5 red science packs
- Objective #12: Added 1 assembling machine
Version: 0.1.1
Date: 2022-12-30
Features:
- Objective #5: Added 30 gears
- Objective #8: Added 20 electronic circuits
Version: 0.1.0
Date: 2022-12-30
Features:
- Objective #5: Added 50 stone bricks.
- Objective #6: Added 20 copper plates.
- Objective #7: Added 10 underground pipes (for power plant)
Version: 0.0.14
Date: 2022-12-30
Features:
- Objective #4: Added 200 coal.
Bugfixes:
- The mod no longer crashes Factorio after completing all objectives.
Version: 0.0.13
Date: 2022-12-30
Balancing:
- Objective #1: Increased stone from 1 to 30 (bigger reward)
- Objective #2: Increased coal from 1 to 30 (bigger reward)
- Objective #3: Reduced iron plates from 100 to 50 (too hard/boring)
Version: 0.0.12
Date: 2022-12-30
Features:
- Added support for displaying a tip/note for the current objective.
Version: 0.0.11
Date: 2022-12-30
Bugfixes:
- Removed "Initialized" debug print.
Version: 0.0.10
Date: 2022-12-30
Features:
- Added support for multiple objectives
- Added two new objectives.
- Added a reward for completed objectives (the same resources as the objective).
- Remember the current objective in the game save file.
Version: 0.0.9
Date: 2022-12-30
Features:
- Joining players in multiplayer see the current objective.
Bugfixes:
- The mod no longer crashes Factorio if it's present in the beginning of a game, when the player does not yet have an inventory.
Version: 0.0.8
Date: 2022-12-30
Bugfixes:
- The mod no longer crashes Factorio when the objective is updated (a bug with rendering localised item names).
Version: 0.0.7
Date: 2022-12-30
Bugfixes:
- The mod no longer crashes Factorio when it's present (localised text rendering).
Version: 0.0.6
Date: 2022-12-30
Features:
- The mod now sets the game objective that displays the needed resources.
Version: 0.0.5
Date: 2022-12-30
Features:
- The items are now counted only from the player's main inventory (since that's the one that triggers the counting).
Version: 0.0.4
Date: 2022-12-30
Features:
- The mod now counts the number of iron plates the player has in its inventory.
Version: 0.0.3
Date: 2022-12-30
Features:
- The mod now prints the player name of the player who's inventory is changed.
Version: 0.0.2
Date: 2022-12-30
Features:
- The mod now prints a message to the game chat when a player's main inventory is updated.
Version: 0.0.1
Date: 2022-12-30
Features:
- The mod now prints "initialized" to the game chat on the first time the mod is run in the save.