Scenarios, maps, and puzzles.
Version: 0.6.6 Date: 2023-01-28 Distribution: - Added changelog.txt
Version: 0.6.5 Date: 2023-01-26 Balancing: - Objective #9: Removed 24 stone furnaces (too easy, distracting) - Objective #9: Increased transport belts from 100 to 200 (too easy, very needed) - Objective #13: Reduced inserters from 500 to 100 (boring, not needed for the factory) - Objective #13: Reduced long-handed inserters from 100 to 50 (not needed) - Before objective #15: Removed the objective of 100 steel plates. (too easy and following objectives need steel plates anyway) - Objective #15: Merged two objectives with 50 assembling machine 2 and 48 steel furnaces. (too easy separately) - Objective #24: Moved plastic bar and sulfur before rails - Objective #25: Merged rails and rail signal objectives - Objective #30: Increased flying robot frames from 100 to 200 (very needed) - Objective #31: Increased roboports from 1 to 4 (very needed)
Version: 0.6.4 Date: 2023-01-23 Balancing: - Objective #27: Increased rail chain signals from 10 to 15 (more needed than rail signals) - Before objective #30: Removed objective 20 stack inserters (too easy) - Before objective #30: Removed objective 50 chemical science packs (boring) - Objective #30: Added objective 50 laser turrets and 50 accumulators (military needed, requires a nice amount of research) - Before objective #32: Removed objective 100 flamethrower ammo (too easy/late/boring)
Version: 0.6.3 Date: 2023-01-23 Balancing: - Objective #4: Increased gears from 30 to 50 (too easy, very needed) - Objective #4: Increased green circuits from 20 to 30 (too easy, very needed) - Objective #5: Increased stone bricks from 75 to 100 (too easy) - Objective #9: Removed 15 electric miners, 50 small power poles, 5 splitters and 10 underground belts (too hard) - Objective #29: Increased red circuits from 500 to 2000 (too easy and needed, 2k is one rail vagon of plastic)
Version: 0.6.2 Date: 2023-01-22 Features: - Added command `/ro_feedback` for saving player comments to analytics log file Balancing: - Objective #3: Increased coal from 200 to 250 (too easy) - Objective #5: Increased stone bricks from 50 to 75 (too easy) - Before objective #6: Removed objective 1 lab and 5 red science (too easy and the following objective needs this anyway)
Version: 0.6.1 Date: 2023-01-22 Balancing: - Objective #1: Merged stone, coal and fish objectives (too easy) - Objective #1: Increased stone from 30 to 50 (too easy and very needed) - Objective #4: Merged 30 gears and 20 electronic circuits (too easy) - Before objective #6: Removed 20 copper plate (too easy, needed for electronic circuits anyway) - Before objective #6: Removed 10 underground pipes (too opinionated / game-specific) - Objective #7: Increased assembling machines from 1 to 2 (bigger reward for the research) - Objective #15: Added 100 red science packs to the objective of 100 green science packs (bigger reward, feels more aligned with the game)
Version: 0.6.0 Date: 2023-01-22 Features: - Added analytics and command `/ro_save_analytics` to write the analytics output to a file
Version: 0.5.8 Date: 2023-01-17 Balancing: - Objective #30: Add 50 medium electric poles with 50 big electric poles (very needed)
Version: 0.5.7 Date: 2023-01-17 Balancing: - Objective #35: Combine plastic and sulfur objectives (can be researched in parallel) - Objective #35: Increase plastic from 1 to 100 (bigger reward) - Objective #35: Increase sulfur from 1 to 50 (bigger reward)
Version: 0.5.6 Date: 2023-01-15 Balancing: - Objective #24: Add 48 steel furnaces objective (next one is too hard) - Objective #25: Add 20 fast underground belts and 10 fast splitters to 100 fast belts objective (too easy, very needed)
Version: 0.5.5 Date: 2023-01-15 Balancing: - Objective #20: Add a mall objective with 9 different items (very needed)
Version: 0.5.4 Date: 2023-01-15 Balancing: - Objectives #17 and #18: Split 1000 gears and 500 green circuits (too hard)
Version: 0.5.3 Date: 2023-01-15 Features: - Added command `/next_objective` for continuing playing after updating this mod to a new version.
Version: 0.5.2 Date: 2023-01-15 Balancing: - Objective #16: Remove fast inserters from the objective, and mention about them in the tip (too hard)
Version: 0.5.1 Date: 2023-01-15 Distribution: - Added thumbnail.png - First version published on mods.factorio.com
Version: 0.5.0 Date: 2023-01-15 Features: - Added command `/previous_objective` for continuing playing after updating this mod to a new version. Balancing: - Objective #16: Merged two mall objectives into one and remove some items (too boring/similar)
Version: 0.4.7 Date: 2023-01-15 Balancing: - Objective #17: Added another mall objective.
Version: 0.4.6 Date: 2023-01-15 Bugfixes: - Objective #16: Removed a long tip text, which together with a long list of items made the objective UI annoyingly big.
Version: 0.4.5 Date: 2023-01-15 Bugfixes: - Increased maximum amount of resources per objective from 6 to 9 items (localisation rendering issue).
Version: 0.4.4 Date: 2023-01-15 Balancing: - Objective #4: Moved raw fish objective much earlier (too easy, very needed) - Objective #16: Merged multiple electric mining-related objectives into one and added some more items (too easy, very needed) - Objective #17: Merged 1000 gears and 500 electronic circuits objectives (more parallelizeable) - Before objective #18: Removed 20 fast inserters objective (too easy/boring) - Objective #18: Merged 50 gun turrets and 1000 ammo (more parallelizeable)
Version: 0.4.3 Date: 2023-01-15 Balancing: - Objective #35: Moved 1000 rails objective before signals (more needed this way) - After objective #36: Removed duplicate objective
Version: 0.4.2 Date: 2023-01-15 Refactoring: - Moved objectives to a separate Lua file from the main logic file.
Version: 0.4.1 Date: 2023-01-15 Refactoring: - Changed the objective list format to support both tips and multiple items at the same time.
Version: 0.4.0 Date: 2023-01-12 Features: - Added support for multiple items in the same objective. Bugfixes: - Fixed localising names for items that can be built as buildings.
Version: 0.3.4 Date: 2023-01-11 Balancing: - Objective #23: Moved 50 gun turrets earlier (very needed) - Objective #26: Added 50 assembling machine 2
Version: 0.3.3 Date: 2023-01-11 Balancing: - Objective #26: Added 50 gun turrets (very needed)
Version: 0.3.2 Date: 2023-01-11 Balancing: - Objective #22: Added 1000 ammo (next objective is too easy, this is very needed)
Version: 0.3.1 Date: 2023-01-11 Balancing: - Update objectives
Version: 0.3.0 Date: 2023-01-11 Bugfixes: - Fixed localising names for items that can be built as buildings
Version: 0.2.0 Date: 2022-12-31 Features: - Added 39 objectives. From 2 gun turrets to post-rocket stuff.
Version: 0.1.2 Date: 2022-12-30 Features: - Objective #10: Added 1 lab - Objective #11: Added 5 red science packs - Objective #12: Added 1 assembling machine
Version: 0.1.1 Date: 2022-12-30 Features: - Objective #5: Added 30 gears - Objective #8: Added 20 electronic circuits
Version: 0.1.0 Date: 2022-12-30 Features: - Objective #5: Added 50 stone bricks. - Objective #6: Added 20 copper plates. - Objective #7: Added 10 underground pipes (for power plant)
Version: 0.0.14 Date: 2022-12-30 Features: - Objective #4: Added 200 coal. Bugfixes: - The mod no longer crashes Factorio after completing all objectives.
Version: 0.0.13 Date: 2022-12-30 Balancing: - Objective #1: Increased stone from 1 to 30 (bigger reward) - Objective #2: Increased coal from 1 to 30 (bigger reward) - Objective #3: Reduced iron plates from 100 to 50 (too hard/boring)
Version: 0.0.12 Date: 2022-12-30 Features: - Added support for displaying a tip/note for the current objective.
Version: 0.0.11 Date: 2022-12-30 Bugfixes: - Removed "Initialized" debug print.
Version: 0.0.10 Date: 2022-12-30 Features: - Added support for multiple objectives - Added two new objectives. - Added a reward for completed objectives (the same resources as the objective). - Remember the current objective in the game save file.
Version: 0.0.9 Date: 2022-12-30 Features: - Joining players in multiplayer see the current objective. Bugfixes: - The mod no longer crashes Factorio if it's present in the beginning of a game, when the player does not yet have an inventory.
Version: 0.0.8 Date: 2022-12-30 Bugfixes: - The mod no longer crashes Factorio when the objective is updated (a bug with rendering localised item names).
Version: 0.0.7 Date: 2022-12-30 Bugfixes: - The mod no longer crashes Factorio when it's present (localised text rendering).
Version: 0.0.6 Date: 2022-12-30 Features: - The mod now sets the game objective that displays the needed resources.
Version: 0.0.5 Date: 2022-12-30 Features: - The items are now counted only from the player's main inventory (since that's the one that triggers the counting).
Version: 0.0.4 Date: 2022-12-30 Features: - The mod now counts the number of iron plates the player has in its inventory.
Version: 0.0.3 Date: 2022-12-30 Features: - The mod now prints the player name of the player who's inventory is changed.
Version: 0.0.2 Date: 2022-12-30 Features: - The mod now prints a message to the game chat when a player's main inventory is updated.
Version: 0.0.1 Date: 2022-12-30 Features: - The mod now prints "initialized" to the game chat on the first time the mod is run in the save.