Completing research will now also make biters angry. Research also generates pollution – configurable.
Small changes concerning balance, gameplay, or graphics.
Version 5.1.0
- REMOVED: Pollution feature completely removed (obsolete) - REMOVED: Pollution-related settings (pollution_enabled, attack_pollution_multiplier, flat_pollution_points) - SIMPLIFIED: Code now focuses solely on triggering biter attacks - SIMPLIFIED: State machine reduced from 4 states to 3 states (removed POLLUTING_CHUNKS) - IMPROVED: Cleaner codebase without pollution-related logic - NOTE: Mod now only triggers attacks, no pollution generation
Version 5.0.1
- CHANGED: Pollution is now disabled by default - NOTE: Players can still enable pollution in mod settings if desired - NOTE: Attacks remain enabled by default
Version 5.0.0
- MAJOR: Complete code refactoring and UPS optimization - PERFORMANCE: Work now processes incrementally over multiple ticks to maintain >55 UPS - FEATURE: Task queue system for handling multiple concurrent research events - OPTIMIZATION: Chunk finding limited to 8 chunks per tick - OPTIMIZATION: Pollution application limited to 10 chunks per tick - OPTIMIZATION: Attack triggering limited to 2 chunks per tick - IMPROVED: Better error handling and entity validation throughout - IMPROVED: Modular code structure with clear separation of concerns - IMPROVED: More efficient chunk search algorithm - FIXED: Chunk array caching for attack system to reduce overhead - FIXED: Surface and entity validity checks during processing - ARCHITECTURE: State machine-based task processing system - ARCHITECTURE: Incremental processing prevents UPS drops during large operations - NOTE: All functionality preserved, now optimized for performance
Version 3.0.0
- STABLE: Final release version - Added: Separate toggle settings for pollution and attacks - Added: Comprehensive configuration options - Improved: Better performance and compatibility - Fixed: Math.floor() issue in chunk calculation - Added: Proper locale support for English and German - Feature: Pollution generation can be disabled independently - Feature: Biter attacks can be disabled independently - Setting: pollution_enabled - toggle pollution on/off (default: true) - Setting: attacks_enabled - toggle attacks on/off (default: true) - Setting: attack_pollution_multiplier - adjust pollution strength (default: 1.0) - Setting: flat_pollution_points - add fixed pollution amount (default: 0) - Setting: nest_count_multiplier - control number of attacked chunks (default: 1)
Version 2.0.0
- FEATURE: Existing enemy units are now grouped and commanded to attack - COMPATIBILITY: Better mod compatibility with existing game structures - IMPROVED: No unit spawning - uses naturally generated enemies only - CHANGED: Attack system now groups existing biters instead of spawning new ones - PERFORMANCE: More efficient unit gathering and command system - BALANCE: Attacks scale with naturally available enemy forces
Version 1.0.0
- INITIAL: Basic mod functionality implemented - FEATURE: Research completion triggers enemy responses - FEATURE: Pollution-based attack system - FEATURE: Enemy units spawn and attack laboratories - MECHANIC: Research cost determines attack strength - SETTING: Basic configuration options available - BUGS: Known issues with mod compatibility and performance