Research Productivity


This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane who created most of the graphics, I just changed some code. View the description on the mod portal or the changelog for more details.

Tweaks
2 hours ago
1.1 - 2.1
3.74K

i 2.1

3 hours ago

update to 2.1?

3 hours ago

Everything I said in this thread for another mod applies to this one as well: https://mods.factorio.com/mod/CheaperModules/discussion/6a57a49895b23f4302cc50b1

TL;DR: The mod will be updated to 2.1 in fall.

2 hours ago

kk
i kinda already made it work with 2.1 bc i really wanted this mod on 2.1 so i could get more research per science pack

2 hours ago

That's nice, would you like to share if you did anything else than changing the factorio_version in info.json or is that enough to make it work in 2.1?

2 hours ago

i just changed the line in info.json and it works perfectly
atleast in my testing

2 hours ago

Thank you. Then it's okay to update for 2.1, I wanted to be sure there are no breaking changes like the developers renaming unit.count for technology in 2.0 that broke a mod. If it works for you now then it should work for everyone in 2.1.

2 hours ago

ima try to do something in the code to add more researches before the infinite research if space age optional setting is active

2 hours ago

why? idk why not

an hour ago

well uh...
im trying to figure it out
havent made much progress

an hour ago

i made progress

47 minutes ago

so uh...
i added tiers when optional space age setting is enabled.

46 minutes ago

gotta check if everything works correctly

42 minutes ago

it seem like i made everything correctly

41 minutes ago

exponential setting is working
space age optional setting is working

26 minutes ago
(updated 26 minutes ago)

i added another setting that enable my version of space age science one so idk

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