This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane who created most of the graphics, I just changed some code. View the description on the mod portal or the changelog for more details.
Small changes concerning balance, gameplay, or graphics.
Version: 1.1.2 Date: 2024-12-02 Info: - Added a new optional setting: "Exponential Research Cost," allowing research costs to double at higher levels instead of increasing linearly. Disabled by default.
Version: 1.1.1 Date: 2024-11-20 Balancing: - Laboratories now gain a +10% productivity bonus per level of research, an increase from the previous +9%. The original value was chosen to better balance research productivity relative to mining productivity, but the difference was negligible. The new 10% value results in cleaner numbers. Info: - Updated for Factorio 2.0. - Added localization for German.
Version: 1.1.0 Date: 2021-09-09 Balancing: - Rebalancing of costs, pattern & effects to be more similar to the Mining Productivity research in the vanilla game. The first three levels now cost 250/500/1000 research units, then infinite research starts with 2500/5000/7500 etc. The higher tier science packs (productivity/utility) are not required before the 3rd level. To compensate for the lower number of levels before infinite research, the buff per level was increased to +9%. - Lab research speed is no longer a prerequisite for Lab productivity. Instead, the required research packages must now be unlocked. Info: - Small reworked to the mod structure (added this changelog, removed the readme, changed the english research name and description). This won't have any effect on the actual gameplay changes.
Version: 1.0.0 Date: 2021-09-08 Info: - Created a copy of the original Laboratory Productivity modification by Rhaane (https://mods.factorio.com/mod/Laboratory_Productivity)