Research Productivity


This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane. All work (graphics & code) was done by the original mod author, I just changed some numbers. View the description on the mod portal or the changelog for more details.

Tweaks
3 years ago
1.1
2.15K

Changelog

Version: 1.0.0
Date: 2021-09-08
  Info:
    - Created a copy of the original Laboratory Productivity modification by Rhaane (https://mods.factorio.com/mod/Laboratory_Productivity)
Version: 1.1.0
Date: 2021-09-09
  Balancing:
    - Rebalancing of costs, pattern & effects to be more similar to the Mining Productivity research in the vanilla game.
	  The first three levels now cost 250/500/1000 research units, then infinite research starts with 2500/5000/7500 etc.
	  The higher tier science packs (productivity/utility) are not required before the 3rd level.
	  To compensate for the lower number of levels before infinite research, the buff per level was increased to +9%.
	- Lab research speed is no longer a prerequisite for Lab productivity. Instead, the required research packages must now be unlocked.
  Info:
    - Small reworked to the mod structure (added this changelog, removed the readme, changed the english research name and description).
      This won't have any effect on the actual gameplay changes.