Research Productivity


This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane who created most of the graphics, I just changed some code. View the description on the mod portal or the changelog for more details.

Tweaks
20 days ago
1.1 - 2.0
2.41K

Changelog

Version: 1.1.2
Date: 2024-12-02
  Info:
    - Added a new optional setting: "Exponential Research Cost," allowing research costs to double at higher levels instead of increasing linearly. Disabled by default.
Version: 1.1.1
Date: 2024-11-20
  Balancing:
    - Laboratories now gain a +10% productivity bonus per level of research, an increase from the previous +9%. The original value was chosen to better balance research productivity relative to mining productivity, but the difference was negligible. The new 10% value results in cleaner numbers.
  Info:
    - Updated for Factorio 2.0.
    - Added localization for German.
Version: 1.1.0
Date: 2021-09-09
  Balancing:
    - Rebalancing of costs, pattern & effects to be more similar to the Mining Productivity research in the vanilla game.
      The first three levels now cost 250/500/1000 research units, then infinite research starts with 2500/5000/7500 etc.
      The higher tier science packs (productivity/utility) are not required before the 3rd level.
      To compensate for the lower number of levels before infinite research, the buff per level was increased to +9%.
    - Lab research speed is no longer a prerequisite for Lab productivity. Instead, the required research packages must now be unlocked.
  Info:
    - Small reworked to the mod structure (added this changelog, removed the readme, changed the english research name and description).
      This won't have any effect on the actual gameplay changes.
Version: 1.0.0
Date: 2021-09-08
  Info:
    - Created a copy of the original Laboratory Productivity modification by Rhaane (https://mods.factorio.com/mod/Laboratory_Productivity)