Adds a combinator that sets infinite research based on a virtual signal input. Refactored for compatibility with Factorio 2.0 and Space Age mod. Added a command "/create_research_blueprint" to auto-generate a blueprint.
Mods introducing new content into the game.
Version: 2.0.6
Date: 2026-03-16
Changes:
- Added label to display panel with the localised name of the technology for easier identification in the combinator conditions.
- Corrected comparator on light to be ">" instead of "<" to properly light up when research is possible.
Version: 2.0.5
Date: 2026-03-15
Changes:
- Added max level check to combinator conditions to prevent overflow issues with technologies that have low max levels
Version: 2.0.4
Date: 2026-03-15
Changes:
- Added /create_research_blueprint command to generate a blueprint string for the research combinator setup.
- TODO: Need to add smarts to stop at productivity limits, EG plastic normally has a 300% productivity limit
Version: 2.0.3
Date: 2026-03-12
Changes:
- Moved virtual signal logic to final fixes stage
Version: 2.0.2
Date: 2026-01-01
Changes:
- Added setting to toggle if research is appended to queue or if queue is reset
Version: 2.0.1
Date: 2025-12-31
Changes:
- Added combinator to show current research levels for inifinite research.
Version: 2.0.0
Date: 2025-12-31
Changes:
- Initial release compatible with Factorio 2.0 and Space Age mod.