Research Causes Evolution Refresh

by StefanT

Biter evolution and expansion is controlled by research progress and launched rockets.

Tweaks
a month ago
2.1
23
Enemies

g Blueprint Sandboxes Bug

a month ago
(updated a month ago)

I'm not sure the exact issue or if even solvable but when I use blueprint sandboxes with technologies unlocked it immediately set evolution to 1.0 because research cap I am guessing. My guess is to solve you would have to check the force from the LuaTechnology object in the on_research_finished event and exclude the sandbox force. Also looking through the code I think it prefixes any lab force with "bpsb-" best I can decipher.

a month ago

Oh, good catch. I will have a look!

New response