Research Causes Evolution Refresh

by StefanT

Biter evolution and expansion is controlled by research progress and launched rockets.

Tweaks
2 months ago
2.1
28
Enemies

g Blueprint Sandboxes Bug

2 months ago
(updated 2 months ago)

I'm not sure the exact issue or if even solvable but when I use blueprint sandboxes with technologies unlocked it immediately set evolution to 1.0 because research cap I am guessing. My guess is to solve you would have to check the force from the LuaTechnology object in the on_research_finished event and exclude the sandbox force. Also looking through the code I think it prefixes any lab force with "bpsb-" best I can decipher.

2 months ago

Oh, good catch. I will have a look!

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