This mod does one simple thing: it reloads researched recipes when new mods get added or updated. Unfortunately, Factorio doesn't do this by default. Some mods forget doing this and you get missing recipes, other ones add the same script, but duplication leads to performance degradation. So this mods intended to be a dependency for single recalculation of researched technologies results. It works automatically, but you can also call it manually with /recipes-reload command.
Small changes concerning balance, gameplay, or graphics.
Show dependencies that this mod has on other mods
Show mods that depend on this mod
Show all regular dependencies (Excludes hidden optional dependencies and dependant mods that have >100 dependencies)
Dependency that are required for this mod to work
Mods that are incompatible with this mod
Dependencies that this mod supports but are not required
Optional dependencies that are hidden by default.
This mod: Sort by position in the mods dependency list.
From other mods: Sort by dependency type
Sort by dependency type
Sort alphabetically by name of the dependant mod
Sort by version comparison
Sort by download count of the dependant mod
Dependency | 0 | |||
---|---|---|---|---|
No dependencies for selected types found.
|