Increases the cost of a few researches that felt too easy, especially in high science multiplier playthroughs. In addition, Logistic system, Night vision, Kovarex enrichment process, and Atomic Bomb are now slightly harder to unlock. Includes option to disable any feature.
Science cost adjustments:
Flamethrower: 50 -> 100
Effect Transmission (Beacons): 75 -> 200
Advanced Oil Processing: 75 -> 150
Robotics: 75 -> 150
Lubricant: 50 -> 100
Electrical Engine: 50 -> 100
Exoskeleton Equipment: 50 -> 100
Personal Roboport: 50 -> 100
Personal Battery: 50 -> 100
Personal Battery MK2: 100 -> 200
Logistic System: 500 -> 1000
Night Vision Equipment: 50 -> 100