Rebalances a few research costs that felt too easy, especially in high science multiplier playthroughs. In addition, Logistic system and Night vision requires electromagnetic science, Kovarex and Atomic bomb requires metallurgic science. Includes option to disable any feature.
Small changes concerning balance, gameplay, or graphics.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022