Realistic Reactors


Add realistic nuclear reactors including a breeder reactor type and cooling tower. The reactors must be controlled through integrated circuit interface signals. The thermal energy output is dynamic and depends on reactor core temperature. The reactors require sophisticated designs of their cooling system and heat-pipe network. If the operational conditions aren't met then a reactor core meltdown with dangerous consequences occurs

Content
6 months ago
0.16 - 1.1
23.5K
Power

g Ruins Issues

2 years ago

I'm getting errors and incompatibility messages with this mod when used with The Ruins Mod and Realistic Ruins even though it's listed as an optional dependency. :( Here's the error with The Ruins mod where it crashes on load-in to a new game:

The mod The Ruins Mod (1.1.6) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event AbandonedRuins::on_tick (ID 0)
The mod Realistic Reactors (3.1.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RealisticReactors::script_raised_built (ID 79)
RealisticReactors/scripts/heat/buffer.lua:64: attempt to perform arithmetic on field 'y' (a nil value)
stack traceback:
RealisticReactors/scripts/heat/buffer.lua:64: in function 'vecadd'
RealisticReactors/scripts/heat/buffer.lua:69: in function 'for iterator'
RealisticReactors/scripts/heat/network.lua:488: in function 'add_entity_to_network_cell'
RealisticReactors/scripts/heat/network.lua:618: in function 'add_heat_pipe'
RealisticReactors/scripts/events/construct.lua:35: in function 'on_heatpipe_added'
RealisticReactors/scripts/events/construct.lua:104: in function 'entity'
RealisticReactors/control.lua:51: in function <RealisticReactors/control.lua:50>
stack traceback:
[C]: in function 'create_entity'
AbandonedRuins/spawning.lua:45: in function 'spawn_entity'
AbandonedRuins/spawning.lua:94: in function 'spawn_entities'
AbandonedRuins/spawning.lua:172: in function 'spawn_ruin'
AbandonedRuins/spawning.lua:184: in function 'spawn_random_ruin'
AbandonedRuins/control.lua:58: in function <AbandonedRuins/control.lua:53>

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