Realistic Reactors


Add realistic nuclear reactors including a breeder reactor type and cooling tower. The reactors must be controlled through integrated circuit interface signals. The thermal energy output is dynamic and depends on reactor core temperature. The reactors require sophisticated designs of their cooling system and heat-pipe network. If the operational conditions aren't met then a reactor core meltdown with dangerous consequences occurs

Content
8 months ago
0.16 - 1.1
23.5K
Power

b [done] crash: cant remove bobs fluid burners

3 years ago

cant remove bobs fluid burners :(

The mod Realistic Reactors (3.1.2) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RealisticReactors::on_pre_player_mined_item (ID 11)
RealisticReactors/scripts/heat/network.lua:297: table index is nil
stack traceback:
RealisticReactors/scripts/heat/network.lua:297: in function 'callback'
RealisticReactors/scripts/heat/math.lua:332: in function 'get_entity_neighbour_cells'
RealisticReactors/scripts/heat/network.lua:301: in function 'split_heat_network_cell'
RealisticReactors/scripts/heat/network.lua:533: in function 'remove_entity_from_network_cell'
RealisticReactors/scripts/heat/network.lua:617: in function 'remove_reactor'
RealisticReactors/scripts/events/destruct.lua:116: in function 'entity'
RealisticReactors/control.lua:61: in function <RealisticReactors/control.lua:59>

2 years ago
(updated 2 years ago)

RealisticReactors/scripts/heat/math.lua:332: in function 'get_entity_neighbour_cells'

This line should be if cell then callback(cell, position, ...) end.

2 years ago

Hi trampek,

the bug was fixed in the 3.1.3 realease, please retest.

Regards,

-max2344

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