Realistic Reactors Reborn (Port 2.1)


Unofficial Factorio 2.1 compatibility port of Realistic Reactors Reborn. Preserves the original reactor mechanics, meltdowns, control rods, emergency cooling, breeder reactors, modules, and custom GUIs.

Content
5 hours ago
2.1
0
Power

Changelog

Version: 2.1.2
Date: 2026-07-21
  Features:
    - Added complete German localization.
Version: 2.1.1
Date: 2026-07-21
  Info:
    - Unofficial Factorio 2.1 compatibility port by JoeWhizer; original mod by OwnlyMe and IngoKnieto.
    - Old saves are unsupported. Use them only at your own risk; reactor malfunction or meltdown is possible.
    - Factorio 2.1 runtime validation is still pending.
  Changes:
    - Changed package identity to RealisticReactorRebornPort while preserving RRR prototype and public IDs.
    - Applied direct Factorio 2.1 prototype and runtime API compatibility updates, including crafter inventory IDs and inherited module-icon positioning.
    - Added explicit four-direction neighbour connections for the existing 3x3 reactor geometry.
    - Updated the embedded tips simulation identity and removed its missing image reference.
  Bugfixes:
    - Migrated thorium/deuterium discovery into hidden furnace-recipe generation and removed invalid burner-category insertion on void-energy furnaces.
    - Fixed the deterministic runtime errors identified by the compatibility audit.
Version: 2.0.27
Date: 2025-08-01
  Bugfixes:
    - Fixed wrong icon size for control rods tech
Version: 2.0.26
Date: 2025-03-23
  Bugfixes:
    - Prevent unexpected behaviour in case some mod messed the the vanilla heat interface
Version: 2.0.25
Date: 2025-02-08
  Changes:
    - Rewrite of the neighbour check
Version: 2.0.24
Date: 2025-01-28
  Bugfixes:
    - Compatible with 2.0.33 experimental
Version: 2.0.23
Date: 2025-01-27
  Bugfixes:
    - Fixed a rare error caused by an unknown mod
Version: 2.0.22
Date: 2025-01-04
  Bugfixes:
    - Fixed quality sarcophagi being unminable and they heal much faster (you still won't get anything back when you mine them..)
    - Added some checks to make sure you'll be able to place the sarcophagus
Version: 2.0.21
Date: 2025-01-02
  Optimizations:
    - polishing
Version: 2.0.20
Date: 2025-01-02
  Bugfixes:
    - Fixed cooling towers not updating
  Changes:
    - Control rods are now much easier to understand and basically risk-free:
    - They don't affect the internal Temperature anymore at all and you can even throttle the reactor.
    - Added a setting to enable temperature effects again.
    - Values go from -100 to +100
    - Control rods need to be researched, since they are an advanced feature
    - Updated ingo's formulas ("temperature sweetspot")
    - My formulas are now called "hotter = better" (they are the default)
    - Added several "tips-and-tricks" topics
Version: 2.0.19
Date: 2025-01-01
  Bugfixes:
    - Fixed some NaN/Inf bugs and added a more helpful error message in case it's not fixed
Version: 2.0.18
Date: 2024-12-30
  Bugfixes:
    - Fixed an error upon starting a new game
    - Fixed reactor not unlocking with "transplutonic"
Version: 2.0.17
Date: 2024-12-30
  Optimizations:
    - Performance overhaul: up to 40% lower ups cost, more linear scaling with reactor count and much better load balancing
  Bugfixes:
    - The temperature offset from control rods resets to 0 after the reactor has been shut down
    - Reactors don't loose their modules on shutdown anymore
    - Reactors don't loose their module requests on shutdown anymore
Version: 2.0.15
Date: 2024-12-27
  Bugfixes:
    - More accurate cooling readouts
    - Fixed reactor glow pulsing
    - Fixed a bug with layered fuel cell icons
  Changes:
    - The items can be transported into orbit now
    - Radioactivity glows at night
Version: 2.0.14
Date: 2024-12-27
  Changes:
    - The overlay shows the temperature and control rod state now (has various settings)
    - Reduced environmental cooling to -2MW (from 5)
    - Added a cooling signal
Version: 2.0.13
Date: 2024-12-26
  Bugfixes:
    - Fixed graphs not processing
    - Fixed a migration error of a previous version
Version: 2.0.11
Date: 2024-12-26
  Changes:
    - Reactors will show a selection box and the gui element's index when that is open
Version: 2.0.10
Date: 2024-12-26
  Bugfixes:
    - Fixed a gui error when output item is not valid for read
Version: 2.0.9
Date: 2024-12-26
  Bugfixes:
    - Verified that your bonus cells table does not contain infinite numbers
    - Made a few divisors safe so you're less likely to get infinite numbers
Version: 2.0.8
Date: 2024-12-26
  Changes:
    - Low temperatures affect the characteristics of the reactors too
    - Instead of temperature-500, the formula is temperature/2 now
    - Adjusted custom fuel properties for the mod "Bluetonium"
    - Nerfed Thorium output and efficiency by 10% and reduced temperature penalty by 10%
    - Fuel type now affects effectivity of productivity modules a bit (half impact)
    - Added item tooltips to the guis
    - More gui polishing
    - Control rods can be controlled much faster at lower temperatures
    - The core temperature from control rods doesn't drop immediately when you change them, but they move twice as fast now 
    - This speed is affected by the control rod speed setting
    - Control rods give a flat bonus on power output now
  Bugfixes:
    - Fixed an error indexing result_quality (a nil value)
Version: 2.0.7
Date: 2024-12-26
  Changes:
    - Improved gui styles
Version: 2.0.6
Date: 2024-12-25
  Changes:
    - Reactors can be started and scrammed by rotating the reactor interface
  Bugfixes:
    - Reactors work on the space platform now
    - Added compatibility for "Quantum Fabricator"
Version: 2.0.5
Date: 2024-12-25
  Changes:
    - The gui will show the second output slot and the most common item in the hidden output inventory (because the first slot is basically unused)
    - Fixed some localisations
Version: 2.0.4
Date: 2024-12-25
  Changes:
    - Inserting control rods is slower than pulling them out
    - Control rods have 1000 steps instead of 100
    - Newly built ECCS can hold and pump 10% more water per reactor quality level (caps at +100%)
    - Added a render text above the reactors and a textfield in the gui to change the name
    - Some gui changes
Version: 2.0.3
Date: 2024-12-24
  Bugfixes:
    - Recipes are hidden now
    - Fixed an error after scram
    - The breeder reactor doesn't change visual appearance after scram anymore and glows in the correct color
    - Fixed an error when scramming with the "decay heat" setting
Version: 2.0.2
Date: 2024-12-24
  Bugfixes:
    - All reactors built in 2.0.1 needed to get recreated. Ideally you won't even notice this
    - Inserters should work better now
    - The reactor can keep operating for 3 seconds without any fuel
    - The gui shows the correct quality's bonus progress now
Version: 2.0.1
Date: 2024-12-16
  Info:
    - Re-release for factorio 2.0
    - Based on RealisticReactors_2.18.14 (the last version i contributed to and am familiar with, since it got completely refactored and had several features removed afterwards)

  Changes:
    - Splitted the ECCS into 2 entities (because of new fluid system). The water flows from the fuller tank to the emptier one.
    - Added a setting to cap out the eccs strength
    - Removed fluid readouts. Just attach the wires to the tanks
    - Reactor quality increases efficiency and power by 10% per level. Fuel quality increases efficiency by 10% per level (all multiplicative)
    - Reactor quality increases max temperature by 10° per level. temperatures over 1000 will show as negative on the gui so the number doesn't get shortened
    - The reactor won't immediately explode when it reaches max temperature, but disintegrate very quickly
    - Halfed meltdown pollution
    - Changed the frontend to a furnace to support modules. Modules have no negative effects and their strength can be adjusted in the settings (quality effectivity can not be changed due to how it's implemented)

  Optimizations:
    - Added sprites for every fuel cell and used fuel cell in every quality so they get displayed correctly in the gui
    - It uses a single heat interface for heat generation now which doesn't need to be replaced every time the power output changes
    - Both reactors have 2 output slots now (in case you manually fill them with different fuel cells)
    - Everything has the prefix "RRR-" now, except signals (for *some* blueprint compatibility), gui elements and forces (radioactivity + radioactivity-strong)
    - The cooling graph is smoother now

  Bugfixes:
    - The gui won't show parameters either when the electricity is low